+ + + + DEV DIARY: ENTRY 16 + + + +
RADAR UPDATES
After consulting with several alliances and their leaders, we’ve decided to make all infantry units no longer appear on regular radar. Only Mobile Radar from level 3 onward can now detect the low radar signatures of infantry units. Additionally, all helicopters now have a low radar signature as well, so rotary wing aircraft can only be picked up by AWACS advanced radar systems from level 4 onward. Finally, End Tier / High Level Fixed Wing Aircraft have also become hard to detect and will equally be classified as low radar signature targets. Stealth Aircraft will in future have completely no radar detection (similar to special forces infantry), but some radar and anti air systems such as SAM or Theater Defenses will still have “Anti-Stealth” capability in high levels, allowing them to un-stealth them within their visual sight ranges. In line with this change we implemented new radar related tool-tips, icons and terminology to streamline the gameplay for easier understanding. High Radar Signature means “normal” radar visibility for every radar, while Low Radar Signature indicates the new reduced cross-section allowing infantry and helicopters flying tactical to go “off-radar” unless encountering very strong/advanced radar technology. Note: Any Radar able to detect LOW signatures will of course be able to detect HIGH signatures as well.
MAP NEWS
With real life events sometimes overtaking our game, we feel it is time to present you with our newest combat theater called “Blood And Oil”. It is a 50-Player map focused on tensions in the Middle East, Europe, North Africa and the Hindukush. On it we have added new strategic sites granting resources and Victory Points – focusing the gameplay on capturing and holding these important territories. Making a comeback are the newly equipped more dangerous and stealthy “New Caliphate” Guerilla - the most threatening insurgents in the game so far, with a tenacity the likes never seen before. Make sure to control your territory and not give them any room… at your peril.
Additionally, on Blood and Oil we have implemented the idea of new “shared” homeland provinces and cities, specifically: the cities controlled by US forces in Iraq, Afghanistan, Russian controlled cities in Syria and the Crimea, Turkish controlled cities in Libya, Chinese controlled cities in Djibouti, and lastly British controlled Belfast in North Ireland. These territories can be reconquered by their “de Jure” owners and immediately will be Homeland cities for said nation (basically these provinces and cities have two core / homeland owners – the occupying nation as well as the original owner nation).
Dorado Games
Conflict Of Nations
Conflict Of Nations
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