"River" terrain suggestion

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    • "River" terrain suggestion

      Here my idea for river terrain. it may need a lot of new code judgingfrom detail but it seem to be a good idea to me

      terrain details:
      - identical to coastal waters
      - separate between coastal waters and river is done by the first city in between
      (see picture for visual details, red as coastal waters and green as river)

      New game play aspect:
      manipulate the moment of enemy ground unit.
      - slow your enemy down force them to wait until bridge repair, go around or enter the river and be easy target by destroy enemy bridge using a
      variety way such as strike fighter , heavy bomber , artillery or even demolish your own bridge
      - amphibious advantage by embark and disembark very fast in river terrain. more use of amphibious units
      - new unit upgrade, semi-amphibious, can embark and disembark only river but no speed bonus. could be apply to
      high level infantry, guard, mechanize, combat recon, armor fighting and tank destroyer

      the building , bridge , details:
      general details
      - lv1 250 supply, 250 component and 150 fuel, 3 hour construct time at 100% moral, 5 hit point no upkeep
      - lv2 500 supply, 750 component and 200 fuel, 5 hour construct time at 100% moral, 20 hit point with 100$ upkeep
      - can only be build on river (green in picture)
      - the construct menu would going to be like pontoon

      Capture.PNG
      unique property
      - allow any land unit to travel on it as land unit. (not change to transport ship and no need to embark)
      - can not be build, repair or demolish if the province is connected to enemy province. only can do if
      both river side connect to your own or relationship above ROF (need to be on both players)
      - only take 1 damage from changing owner when the connected province get capture.
      This post was made by Leader of the Church of ROAD

      The post was edited 1 time, last by playbabe ().