+ + + + HOT FIX + + + +
With the release of the Chosen and Undead we wanted to make sure that they are threatening enough to players but are not the main focus in the Player vs Player gameplay loop. This has been a remarked success, but internal discussions as well as player feedback indicated that we needed to tweak the units further, and tweak it we did!
The following changes are planned to take place starting tomorrow, in a hotfix planned sometime in the afternoon UTC+0. In the meantime, stand your ground and prepare for the counter-attack! ETA 24 hours for reinforcements will arrive. The changes will apply to all running games.
The Chosen (Rising Tides and Blood & Oil)
- No longer Stealth
- Now have a LOW radar signature
- HP has been reduced from 30 to 25
- Toned down aggression and made slower - making them much more manageable in 4x games
- Move less and spawn less
- Removed terrain modifiers for movement speed
- No longer use buildings
- Zombies now move at 66% speed through foreign territory instead of 100% rounds
- Slightly toned down aggression
- Zombies now move less and spawn less
- Increase Hive build time from 8 to 16 hours
- Movement speed reduced from 1.5 to 1
- Removed terrain modifiers for movement speed
Dorado Games
Conflict Of Nations
Conflict Of Nations
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