wait for me then before u start tell me i will go random on that map ..
NIl's No-Frills Drills
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So, full disclosure: My Nigeria random game did not go as well. It's not over yet, but the end is coming, and I will be on the losing end of it.
Essentially what happened was that I took some damage early in the game from which I had trouble recovering (I lost my one supplies city, which delayed my early building, units, and research). I kinda came back, but not enough to be dominant. My coalition was in the lead for nearly 40 days, but a strong and more active coaliton than us chipped away our weaker members until they had the advantage. Now, they're all descending on me and my one other strong coalition mate.
Attached are some Day 41 screenshots, which is just after the other coalition has gained the upperhand and after their joint-country invasion of me has begun. It's going to be all downhill for me from here in this game. -
PerigeeNil wrote:
Big Geek wrote:
For some reason I was banned for using other accounts, I did not participate in some games. And in the future, Yak banned the use of second accounts.
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u might have used them to fatsen the start of new maps? make them all join to fill the 64?
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"My main account is not currently blocked, my second account is blocked. I received a warning for using multiple accounts. All accounts were only mine and only I had access. I did not use them in one game, I just tested new maps, units and tested other changes in the game. I asked Yak if I can use a second account, he categorically answered no to me. You write that any player can use any number of accounts. Can I use a second account without fear of a ban?"
Yes. As long as you do not use the two accounts together, you should be able to maintain a second account without fear of a ban.
Unfortunately, I was not a part of the original ban, so I'm afraid I can't explain why that account was banned. -
Teburu wrote:
Buckeyechamp wrote:
I like the 4x for flow and like some have mentioned but find I end up disrupting sleep to check on things.. Time to make the donuts after 4 hrs sleep to get new research / build/mobs going
Buckeyechamp wrote:
then biggest thing going from a 4x game then normal it does seem like moving is slow motion till get back into normal pace. but skill /strategy agree 1 x better off .. its just damn im going to be playing this world game for 2 months real time.
PerigeeNil wrote:
Interesting. See, I was forced into a regular time game when I started the new account, and I've been thinking "Wow, this is MINDLESS!" because I feel like I can't string two actions together into a plan. I want to launch an attack at X, and then launch an attack at Y once the enemy units have started moving toward X. ...I check in 4 hours later... and my units have ALMOST made it to the next province... only 1.8 more DAYS until they get to destination X. ... ... so,... guess I'll mark that on my calendar?
Seriously, how do you guys work timing in those games? I can be available for the next 45 minutes to get something done, but I might have something going on 2.5 hours from now.
And what about active things like dog fights and combining missile launches with bomber strikes? Do you just sit there and watch your screens for hours at a time while your units slowly inch across?
You guys mentioned that you think real time takes more skill. Why do you think that? That's not an argument; it's an honest question. I could see saying that 4x does because you have to think and act faster, but what about real time do you think requires MORE skill than 4X?
For the record, I'm currently comfortably in first in my 1x game too (pic below). Yes it's Flashpoint, and yes I'm Germany, but I didn't choose either of those two things (and I'm playing without any of the other perks), and that's the only 1x I'm currently playing.
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agree...nothing is absolute.. but 4x does favor activity... 1x more long term strategy and decision making/planning"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "
aka ...The killer formerly known as BuckeyeChamp -
Buck, do you make notes or keep a To Do list? I'm serious when I say that I feel lost from day to day in 1x. I'll spend time looking at something, make a plan, then the next day think to myself, "What was I supposed to be doing again?"
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no not really. think tuburu said.. i day at a time but we both know .. we both look ahead a bit.. I know what my plan is in immediate battle .. semi next battle... a bit on next (but that could change). trust me 1x is slow but less stressful and solves your offline issue so if playing multiple games maybe mix in different speeds. id rather mix in a 4 x flash point and knock that shit out in 3 - 5 days. But global maps do require a slow boil i think.. coalitions mix/swap and more long game... real battle doesn't occur till day 20ish. its more I need to get my house in order and my gang together to fight other 3 - 4 gangs.. regional maps just going to bust it out even if I have to drag my coalition to victory.. but im not that arrogant to think I can conquer a world map just on my will."And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "
aka ...The killer formerly known as BuckeyeChamp -
I think you're probably right that the 4x speed is a significant factor in the offline losses.
Like I posted, I'm trying out a 1x WWIII. I'm going to try to pay attention to it and see how it feels to me. So far, the pace is already driving me crazy. I started it this morning, and my troops haven't even arrived to fight their nearest AI city yet. -
try invading Brazil..lol takes 1 day to get through 1 prov"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "
aka ...The killer formerly known as BuckeyeChamp -
I like 1x because I’m not online so often, so I don’t need to come back often to issue new orders. The amount of time needed is great; I can only login once a day. It’s also perfect for me as I require time to think through what I want to do; enough time to react quickly to changes, or cancel orders when I change my mind.
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Buckeyechamp wrote:
no not really. think tuburu said.. i day at a time but we both know .. we both look ahead a bit.. I know what my plan is in immediate battle .. semi next battle... a bit on next (but that could change). trust me 1x is slow but less stressful and solves your offline issue so if playing multiple games maybe mix in different speeds. id rather mix in a 4 x flash point and knock that shit out in 3 - 5 days. But global maps do require a slow boil i think.. coalitions mix/swap and more long game... real battle doesn't occur till day 20ish. its more I need to get my house in order and my gang together to fight other 3 - 4 gangs.. regional maps just going to bust it out even if I have to drag my coalition to victory.. but im not that arrogant to think I can conquer a world map just on my will.
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737373elj wrote:
I like 1x because I’m not online so often, so I don’t need to come back often to issue new orders. The amount of time needed is great; I can only login once a day. It’s also perfect for me as I require time to think through what I want to do; enough time to react quickly to changes, or cancel orders when I change my mind.
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Buckeyechamp wrote:
try invading Brazil..lol takes 1 day to get through 1 prov
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Stratieon wrote:
Buckeyechamp wrote:
no not really. think tuburu said.. i day at a time but we both know .. we both look ahead a bit
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just keep simple.. secure area that threatens you .. early may be just make allies. then you take next threat A .. you get bigger that may lead you to next threats b and c.. etc. KISS.. Keep it simple stupid. take out immediate threat.. protect against that or secondary threat .. rinse and repeat. spread out. OK depend s on map. but lets assume world map my primary and only worry is secure continent... with eye on who is winning their continent. all those details in Asia will work themselves out by the time i get done with S America.. then im worried about n america.. still noticing big dog in Asia but not my primary focus.. hes not that stupid to sail here .. he has x threats around him. ok now n a nd south america locked down I have my 5 gang strong .. now game begins .. which is why Americas suck we have to go east and west. worry about Africa.. Europe.. Asia... yet I digress .. thats why like Asia .. i can lock down pacific .. head through mideast then to Europe. Ive never sen Africa win. point being need to approach long games in stages (day 1 - 5 .. beat or allie with neighbors); ( day 5 - 20 .. regional medium dogs/alliances) ; day 20 plus really dealing with continent v continents (so get best sub alliance ie -- ok Africa .. we Americas and you need to take out Asia and Europe etc.. people go with it but end of day only one of us can win.. its like game Survivor.. we need each other to beat other tribe but sooner or later we will have to beat each other. so point of the point take one stage at a time... if jump to just end game wont win intermediate or any stages. plan big but implement small."And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "
aka ...The killer formerly known as BuckeyeChamp -
Buckeyechamp wrote:
just keep simple.. secure area that threatens you .. early may be just make allies. then you take next threat A .. you get bigger that may lead you to next threats b and c.. etc. KISS.. Keep it simple stupid. take out immediate threat.. protect against that or secondary threat .. rinse and repeat. spread out. OK depend s on map. but lets assume world map my primary and only worry is secure continent... with eye on who is winning their continent. all those details in Asia will work themselves out by the time i get done with S America.. then im worried about n america.. still noticing big dog in Asia but not my primary focus.. hes not that stupid to sail here .. he has x threats around him. ok now n a nd south america locked down I have my 5 gang strong .. now game begins .. which is why Americas suck we have to go east and west. worry about Africa.. Europe.. Asia... yet I digress .. thats why like Asia .. i can lock down pacific .. head through mideast then to Europe. Ive never sen Africa win. point being need to approach long games in stages (day 1 - 5 .. beat or allie with neighbors); ( day 5 - 20 .. regional medium dogs/alliances) ; day 20 plus really dealing with continent v continents (so get best sub alliance ie -- ok Africa .. we Americas and you need to take out Asia and Europe etc.. people go with it but end of day only one of us can win.. its like game Survivor.. we need each other to beat other tribe but sooner or later we will have to beat each other. so point of the point take one stage at a time... if jump to just end game wont win intermediate or any stages. plan big but implement small.
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Hidey ho, folks. I just got my 2nd coalition win (both 1st place finishes, both with over 1800 VPs) in 3 completed games, while playing according to the rules I made for myself in the original post. So far, obviously, all of the completed games have been 4x speed.
(Note: Not that Rank is everything, but I just noticed that there were 7 other players in this game of Ranks higher than 80, and none of them were on my team.)The post was edited 2 times, last by PerigeeNil ().
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PerigeeNil wrote:
Ahhh, see, for me, no SC makes a huge difference. I absolutely adore build/mobilization queuing and fire control. Random nation selection is not far from what I was already doing by purposely choosing challenging/unpopular countries to play. So, we're kind of opposites there. If you do it, I'll be interested to hear how your experience differs. So far, my restrictions have not hampered my in-game success much, but I'm still in the "early game" stages, and I'm an "early game" player by nature. I'm wondering if having to adapt to a random nation will cause you to be uncomfortable with your early game.
Also, in the first two randoms I started, I got Germany (Flashpoint) and Turkey (WWIII), two relatively strong nations. This may have allowed me a more positive attitude going into the Nigeria game.
If you could combine a research queue or define a holdback on resosources for research. Sadly Germanico doesnt like that idea...so this feature lack lots of improvements(like moving a new queue item quickly to the top of the list)
PerigeeNil wrote:
I play almost ONLY 4x. Regular speed feel too disjointed to me. I can't "get in the flow". In the regular speed games that I HAVE played, I find I come up with a plan/strategy one day, but by the time the next day rolls around, it has taken so long that I've forgotten what my plan was the day before.
PerigeeNil wrote:
Interesting. See, I was forced into a regular time game when I started the new account, and I've been thinking "Wow, this is MINDLESS!" because I feel like I can't string two actions together into a plan. I want to launch an attack at X, and then launch an attack at Y once the enemy units have started moving toward X. ...I check in 4 hours later... and my units have ALMOST made it to the next province... only 1.8 more DAYS until they get to destination X. ... ... so,... guess I'll mark that on my calendar?
Seriously, how do you guys work timing in those games? I can be available for the next 45 minutes to get something done, but I might have something going on 2.5 hours from now.
And what about active things like dog fights and combining missile launches with bomber strikes? Do you just sit there and watch your screens for hours at a time while your units slowly inch across?
@Dorado If you Close the Forum and move everything to Discord you will lose my Feedback for sure.
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