I'm all for teamwork. I try to contribute to it when I can; I encourage it; and I believe in it.
BUT... I mean, sometimes a teammate is just "gone", right? I feel like I see a lot of players throwiing their good troops away over a teammate's lost cause. I mean, it makes sense to help a teammate recover... until it doesn't anymore. I was playing in a game today in which I took all six of a certain country's cities. I sent a message promising temporary peace for the other members of the coalition, who were facing a formidable advancing army from the other direction. STILL, one of the coalition mates tried to retake the defeated country's territories/cities.
They were unsuccessful, lost all of the units they sent, recaptured (and relost) only one city, and then lost all of their own cities in response. In the meantime, their coalition (which now consisted of only three intact countries) got mauled by the advancing army from the other direction that I had previously suggested to them they focus on instead of trying to retake land in a dead country.
My biggest problem with this isn't just that they didn't do what I would do (and what I suggested to them), but that I'm not even sure what they thought could possibly happen if they had been successful. The dead coalition mate had NO cities or buildings left. Even if they did retake all six (they only got one, which they quickly relost), what good was that going to do anyone? Were they going to continue to protect that country for a month while it helplessly worked on slowly recovering?
I have to tell you, if you're my teammate, and someone gets lucky and sneaks in to take 1/3 of your cities; I'll absolutely come to help you take them back (if you need). If someone takes 5 of your 7 cities or whatever by legitimate force, man,... sorry about your luck. It was nice having you on the team, but I'll see you next time. I have to go get ready to defend myself.
BUT... I mean, sometimes a teammate is just "gone", right? I feel like I see a lot of players throwiing their good troops away over a teammate's lost cause. I mean, it makes sense to help a teammate recover... until it doesn't anymore. I was playing in a game today in which I took all six of a certain country's cities. I sent a message promising temporary peace for the other members of the coalition, who were facing a formidable advancing army from the other direction. STILL, one of the coalition mates tried to retake the defeated country's territories/cities.
They were unsuccessful, lost all of the units they sent, recaptured (and relost) only one city, and then lost all of their own cities in response. In the meantime, their coalition (which now consisted of only three intact countries) got mauled by the advancing army from the other direction that I had previously suggested to them they focus on instead of trying to retake land in a dead country.
My biggest problem with this isn't just that they didn't do what I would do (and what I suggested to them), but that I'm not even sure what they thought could possibly happen if they had been successful. The dead coalition mate had NO cities or buildings left. Even if they did retake all six (they only got one, which they quickly relost), what good was that going to do anyone? Were they going to continue to protect that country for a month while it helplessly worked on slowly recovering?
I have to tell you, if you're my teammate, and someone gets lucky and sneaks in to take 1/3 of your cities; I'll absolutely come to help you take them back (if you need). If someone takes 5 of your 7 cities or whatever by legitimate force, man,... sorry about your luck. It was nice having you on the team, but I'll see you next time. I have to go get ready to defend myself.