When will the number of stacked units go down?

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    • Well you guys have gone on other topics than the number of units in stack.
      But when you are talking about helicopters I need an answer on this:

      Are you aware of a bag that when you are in war against an AI (not original but former player who become AI) and you have helicopters, that AI country will send his airsuperiority fighter (usually only one from beginning) directly on attack order to your helicopter even your heli is far away in your territory. AI does not need to have vission, AI can see you helicopter. In air or land doesn't matter the attack will go directly on helicopter.
      Happened to me several times not only once.

      This pretty much ruins the helicopter game play!
    • Zemunelo wrote:

      Well you guys have gone on other topics than the number of units in stack.
      But when you are talking about helicopters I need an answer on this:

      Are you aware of a bag that when you are in war against an AI (not original but former player who become AI) and you have helicopters, that AI country will send his airsuperiority fighter (usually only one from beginning) directly on attack order to your helicopter even your heli is far away in your territory. AI does not need to have vission, AI can see you helicopter. In air or land doesn't matter the attack will go directly on helicopter.
      Happened to me several times not only once.

      This pretty much ruins the helicopter game play!
      that ai can see through fog of war is known
      but that never really was an issue for me
      I am The Baseline for opinions
    • @Teburu
      How is that not an issue? Are you aggressive in the beginning or you wait till have 5 ASF stack?
      I play Flashpoint mostly cos I like that crowd and shorter games.

      It is usually in the first few days when one of your neighbors go AI. You can't always escort or guard you helicopters with ASF. Usually you have 1 or maybe 2 ASF. So AI ASF will manage to attack your heli.
      And it happened to me regardless helicopter is on the ground or in the air.
      Just suddenly AI fighter is going towards your heli with attack order from half of the map (flashpoint view).
      Once helicopter was in my capital healing and was destroyed.

      I don't undertand why they're not fixing it.
      It must be couple of lines in the code.
      AI usually don't use ASF in other cases only against helicopters.
      Ruins the helicopter game play.
    • Zemunelo wrote:

      @Teburu
      How is that not an issue? Are you aggressive in the beginning or you wait till have 5 ASF stack?
      I play Flashpoint mostly cos I like that crowd and shorter games.

      It is usually in the first few days when one of your neighbors go AI. You can't always escort or guard you helicopters with ASF. Usually you have 1 or maybe 2 ASF. So AI ASF will manage to attack your heli.
      And it happened to me regardless helicopter is on the ground or in the air.
      Just suddenly AI fighter is going towards your heli with attack order from half of the map (flashpoint view).
      Once helicopter was in my capital healing and was destroyed.

      I don't undertand why they're not fixing it.
      It must be couple of lines in the code.
      AI usually don't use ASF in other cases only against helicopters.
      Ruins the helicopter game play.
      you
      a) keep the helis grounded
      b) get it out of asf range
      c) kill the asf while refueling
      d) focus on killing the airfield
      e) kill that asf with your own
      if a single asf gives your heli stack trouble you’re just bad, there are always workarounds for these situations
      asf deal almost no dmg to soft targets so a grounded heli is fairly save; put some troops on there and the fighter will die before it does anything
      I am The Baseline for opinions
    • Teburu wrote:

      Zemunelo wrote:

      @Teburu
      How is that not an issue? Are you aggressive in the beginning or you wait till have 5 ASF stack?
      I play Flashpoint mostly cos I like that crowd and shorter games.

      It is usually in the first few days when one of your neighbors go AI. You can't always escort or guard you helicopters with ASF. Usually you have 1 or maybe 2 ASF. So AI ASF will manage to attack your heli.
      And it happened to me regardless helicopter is on the ground or in the air.
      Just suddenly AI fighter is going towards your heli with attack order from half of the map (flashpoint view).
      Once helicopter was in my capital healing and was destroyed.

      I don't undertand why they're not fixing it.
      It must be couple of lines in the code.
      AI usually don't use ASF in other cases only against helicopters.
      Ruins the helicopter game play.
      youa) keep the helis grounded
      b) get it out of asf range
      c) kill the asf while refueling
      d) focus on killing the airfield
      e) kill that asf with your own
      if a single asf gives your heli stack trouble you’re just bad, there are always workarounds for these situations
      asf deal almost no dmg to soft targets so a grounded heli is fairly save; put some troops on there and the fighter will die before it does anything
      It happens in the beginning in first few days. So it's not heli stack it's single heli.
      Latter on I can bomb the airfield and guard helicopters with asf or destroy AI asf directly.
      You can't get out of asf range if it is your neighbor in flashpoint map in the middle of Europe.
      Killing the airfield with what on day 3, If you're focused on helicopters and your neighbors capital is not near your border.
      Also last time it happened my helicopter was grounded with some units in the city while I was sleeping.
      Probably I am bad it must be me..
    • I have noticed that and do think is BS .. but certainly not an issue. If you are getting whooped by AI you have bigger issues.

      Even worse if AI has strike fighters .. that AI picks the furthest target generally but like you said attacks units it shouldnt be able to even know existed.

      Ive watched other people get picked apart with AI.... but I would just shoot the plane down and/or it only does this if you leave a AI country too long it gets more aggressive.

      Generally if at war with AI country Ive smashed country in 1 day. If he happened to have multiple planes just take out the airbases.

      I had an ex ally go AI and best that happened. He had Heavy Bombers but wasnt using them right for weeks despite me telling him but when AI took over it just demolished a common enemies cities (like I told the player to do and he wouldnt) so the AI was using the planes better than players do.
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • Well I just want to point the bug.
      I don't have any problem with AI. Newer lost city to AI and only few times some unimportant province.
      In fact I didn't play many games, just 4 (3 on main and 1 on second account) till now but I won all of them. One solo and 3 in coalition.
      Every time most points in game.
      Had some heavy fights against 5 active players from same coalition and won that 1 on 5.
      Many times I have 4 or 5 times less loses than enemy real players not an AI...

      I don't play always with helicopters. I like heli game play. But if you lose your first heli from half of the map in the middle of nowhere to enemy AI asf, that is BS.
    • But funny thing its really bad with ground troops. like if you shell a city it dumps all but 1 unit to suicide by ship. then armor units will break apart and just park themselves in your territory without taking teritory.

      Ground AI basically makes it hard not to kill them easily; where Air AI does a fairly good job. Navy most not much but one game I was at war with China and Japan ; then both went AI while also at war with each other and both their navy helped me attacking the others troops so I just let them go .. they were like my minions ;)
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • Buckeyechamp wrote:

      But funny thing its really bad with ground troops. like if you shell a city it dumps all but 1 unit to suicide by ship. then armor units will break apart and just park themselves in your territory without taking teritory.

      Ground AI basically makes it hard not to kill them easily; where Air AI does a fairly good job. Navy most not much but one game I was at war with China and Japan ; then both went AI while also at war with each other and both their navy helped me attacking the others troops so I just let them go .. they were like my minions ;)
      Indeed; the funniest experience I had with this was an invasion of computer Scandinavia. I coordinated complex intelligence acquisition schemes and target assignments, then found the entire land covered in armor units and the occasional troop of infantry. It was so easy to just send all my aircraft and divisions out to crush them piecemeal it was amusing.
    • yeah a country left alone a lone time will end up putting 1 unit in every prov. !st time I ran into I was like who the heck would do this as a defense... at that time didnt even realize what AI was but then after saw again figured out its a pattern. But at that time didnt play with big airforce and was frustrating to run into a unit every prov.. but now like you said just easy target practice for 5 stake SF.
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • Buckeyechamp wrote:

      yeah a country left alone a lone time will end up putting 1 unit in every prov. !st time I ran into I was like who the heck would do this as a defense... at that time didnt even realize what AI was but then after saw again figured out its a pattern. But at that time didnt play with big airforce and was frustrating to run into a unit every prov.. but now like you said just easy target practice for 5 stake SF.
      I suppose it’s just taking defense in depth to such a level there’s no depth to the individual defense. Each layer of that strategy needs at least some strength. Alas, AI can’t be left alone for too long before it violates the basic principles of warfare.
    • no its actually designed to make extremely easy to defeat by seperating stacks and "attacking" with 1 armor unit at a time...lol I just let them sit there till have available resources and/or bored ;)
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp
    • Stratieon wrote:

      Buckeyechamp wrote:

      no its actually designed to make extremely easy to defeat by seperating stacks and "attacking" with 1 armor unit at a time...lol I just let them sit there till have available resources and/or bored ;)
      Yep, it was irony. Definitely requires less strategy to defeat; easy stat padding if you’re into that.
      is it really statpadding if there are stats vs players and stats vs ai tho
      I am The Baseline for opinions
    • Teburu wrote:

      Stratieon wrote:

      Buckeyechamp wrote:

      no its actually designed to make extremely easy to defeat by seperating stacks and "attacking" with 1 armor unit at a time...lol I just let them sit there till have available resources and/or bored ;)
      Yep, it was irony. Definitely requires less strategy to defeat; easy stat padding if you’re into that.
      is it really statpadding if there are stats vs players and stats vs ai tho
      Stats are stats. I check them all, and although this situation isn’t really applicable, if you have deficits in all departments against AI...
    • Stratieon wrote:

      Teburu wrote:

      Stratieon wrote:

      Buckeyechamp wrote:

      no its actually designed to make extremely easy to defeat by seperating stacks and "attacking" with 1 armor unit at a time...lol I just let them sit there till have available resources and/or bored ;)
      Yep, it was irony. Definitely requires less strategy to defeat; easy stat padding if you’re into that.
      is it really statpadding if there are stats vs players and stats vs ai tho
      Stats are stats. I check them all, and although this situation isn’t really applicable, if you have deficits in all departments against AI...
      if they have bad stats vs ai their stas vs players are probably even worse
      I am The Baseline for opinions