Hi all,
OK, I'm new here to the Conflict of Nations game community and game-concept
however, I'm a self-declared hardcore gamer, as such I don't think I'm new to this kind of a game geopolitical warlike conquering game, I have some extensive experience this type of games in the gender, like, but not limited to one of the best of all times Supreme Ruler 2020 and its variations
so, with some background in this area, I need some guidance here, as such I have some questions:
1. Healing units
- do the units heal themselves, automatically, in time, by just sitting peacefully, not engaging in fights?? if yes, at what rate per hr. or per day
- I am aware they will eventually heal in a field or city hospital, I'm asking if they heal without a hospital, over time just by sitting in a city or province, the concept being will take the supplies needed to heal from the city or province is stationed in
2. War - annex - peace
a. at war, after conquering a city
- if I annex the city, then later make peace with the country I'm at war, I assume the city remains to my country, since I just annexed
- what happens if I don't annex the city/cities and then I make peace? will the cities go back to the original owner??
- how about the occupied provinces? what happens if I make peace will those go back also to the original owner??
b. conquering 100% a country, then making peace
- what if I conquer 100% a country, its all cities and provinces, then I agree with the leader of the defeated country to make peace, with the intention to give the country back to its initial leader - aka liberate a country by force, but then give it back to its people, aka creating a protectorate...
- if I make peace with the now conquered and defeated country leader, and withdraw my own troops from that country, can I give it back, hand it back to its rightful owner??
c. Victory Points
- assuming this is possible, to give back a conquered country to its rightful owner, by mutual agreement, will I keep my victory points for the efforts to defeat and ultimately conquer that country?
this is it for now, in a nutshell, I'm a bit confused in this area and I don't know how it works
**********
for those of you reading this and maybe not fully understanding why would someone want to do that, and maybe for the game developers looking to improve the game, the reasons why would someone would do that are many, and I'll just name a few
- to create a protectorate - why do that?? to make and keep a friend, than to make a new lifetime enemy
- to save, literally save and liberate a country from aggressive invasion, of a third-party and in the end, give the country back to its rightful owners
yes, some could say, "but wait, that's what coalitions are for"
OK, sure, but coalitions have a major flaw - in my opinion - a limited number of ONLY three (3) players/countries, as such it's useless when a coalition is full and still wants to help another country against an invader
then, there are other reasons too, the victim country that's under aggressive invasion, may have a leader-player weak at heart, giving up fast under pressure, or unable to react fast, or unable to communicate in English (or whatever the language they use in one game) for diplomacy agreements, or the leader may have computer problems, or abruptly no internet connection, so it becomes suddenly inactive, abandons the game due to circumstances, etc. etc. etc. - but his friends would still like to save his country, for later on when he may come back
I could go on and on, but either way, those are valid reasons why I would conquer a country, by force if need be, only to keep it away from aggressive invaders, so I can ultimately liberate the county and give it back to its rightful owner, when that player is once again available
this is after all politics, diplomacy and some effects of a war and warfare business... sometimes is plain and simple, sometimes is deep, intricate, subtle, even dirty business, this war business of ours around here... in real life too, just many don't realize it...
OK, I'm new here to the Conflict of Nations game community and game-concept
however, I'm a self-declared hardcore gamer, as such I don't think I'm new to this kind of a game geopolitical warlike conquering game, I have some extensive experience this type of games in the gender, like, but not limited to one of the best of all times Supreme Ruler 2020 and its variations
so, with some background in this area, I need some guidance here, as such I have some questions:
1. Healing units
- do the units heal themselves, automatically, in time, by just sitting peacefully, not engaging in fights?? if yes, at what rate per hr. or per day
- I am aware they will eventually heal in a field or city hospital, I'm asking if they heal without a hospital, over time just by sitting in a city or province, the concept being will take the supplies needed to heal from the city or province is stationed in
2. War - annex - peace
a. at war, after conquering a city
- if I annex the city, then later make peace with the country I'm at war, I assume the city remains to my country, since I just annexed
- what happens if I don't annex the city/cities and then I make peace? will the cities go back to the original owner??
- how about the occupied provinces? what happens if I make peace will those go back also to the original owner??
b. conquering 100% a country, then making peace
- what if I conquer 100% a country, its all cities and provinces, then I agree with the leader of the defeated country to make peace, with the intention to give the country back to its initial leader - aka liberate a country by force, but then give it back to its people, aka creating a protectorate...
- if I make peace with the now conquered and defeated country leader, and withdraw my own troops from that country, can I give it back, hand it back to its rightful owner??
c. Victory Points
- assuming this is possible, to give back a conquered country to its rightful owner, by mutual agreement, will I keep my victory points for the efforts to defeat and ultimately conquer that country?
this is it for now, in a nutshell, I'm a bit confused in this area and I don't know how it works
**********
for those of you reading this and maybe not fully understanding why would someone want to do that, and maybe for the game developers looking to improve the game, the reasons why would someone would do that are many, and I'll just name a few
- to create a protectorate - why do that?? to make and keep a friend, than to make a new lifetime enemy
- to save, literally save and liberate a country from aggressive invasion, of a third-party and in the end, give the country back to its rightful owners
yes, some could say, "but wait, that's what coalitions are for"
OK, sure, but coalitions have a major flaw - in my opinion - a limited number of ONLY three (3) players/countries, as such it's useless when a coalition is full and still wants to help another country against an invader
then, there are other reasons too, the victim country that's under aggressive invasion, may have a leader-player weak at heart, giving up fast under pressure, or unable to react fast, or unable to communicate in English (or whatever the language they use in one game) for diplomacy agreements, or the leader may have computer problems, or abruptly no internet connection, so it becomes suddenly inactive, abandons the game due to circumstances, etc. etc. etc. - but his friends would still like to save his country, for later on when he may come back
I could go on and on, but either way, those are valid reasons why I would conquer a country, by force if need be, only to keep it away from aggressive invaders, so I can ultimately liberate the county and give it back to its rightful owner, when that player is once again available
this is after all politics, diplomacy and some effects of a war and warfare business... sometimes is plain and simple, sometimes is deep, intricate, subtle, even dirty business, this war business of ours around here... in real life too, just many don't realize it...