TIP: Troop "Jumping":
If traveling on a way point across enemy prov or approaching cities; as you get near center point; if you select Delay...slide delay bar over .... Troops will jump to the center point. then cancel delay.
Varies on prov size; terrain and troop stack but generally can gain range of 7 min to 15 min "jumping" per prov; sure there is some algorithm but not 100 pct consistent and have gotten up to 20 min on huge prov.
So now this gets you on friendly territory and speed penalty gone faster... can save a bit of time travelling across enemy territory; beating an enemy to an entrenchment point and/or getting to a city by midnight to avoid insurgents.
May be widely know but something I stumbled on a while back by happen stance and may be useful for those not aware.
If traveling on a way point across enemy prov or approaching cities; as you get near center point; if you select Delay...slide delay bar over .... Troops will jump to the center point. then cancel delay.
Varies on prov size; terrain and troop stack but generally can gain range of 7 min to 15 min "jumping" per prov; sure there is some algorithm but not 100 pct consistent and have gotten up to 20 min on huge prov.
So now this gets you on friendly territory and speed penalty gone faster... can save a bit of time travelling across enemy territory; beating an enemy to an entrenchment point and/or getting to a city by midnight to avoid insurgents.
May be widely know but something I stumbled on a while back by happen stance and may be useful for those not aware.
"And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "
aka ...The killer formerly known as BuckeyeChamp
aka ...The killer formerly known as BuckeyeChamp