Is my standard Infantry division good? And should rocket artillery be put into special divisions?

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    • Is my standard Infantry division good? And should rocket artillery be put into special divisions?

      My Standard Infantry division listed below.
      -1 AFV
      -1 CRV
      -6 Mot. Inf battalion
      -1 Rocket Art.
      -1 unspecified and interchangeable support

      In total 10 units.

      My other question, is rocket artillery better put into specialist rocket divisions, of 5 Rocket artillery with 2-3 Mot. Inf as support. My main goal for my standard infantry divisions is that they can operate independently without support from neither air nor sea, as such being equipped with CRVs and Rocket Artillery.
      Motorized infantry spam is the best way.
    • Technically anything you put in an infantry battalion would die to air or sea: just depends how.
      Here's a potential division you could use:
      5 AFV
      5 Mot. Inf
      5 Rocket Art. / Mobile Art. (or no need if your mot. inf lv. 6)
      5 AA
      lol just makes you as impervious as possible without causing negative modifiers. you could always add more :D

      Or changes to your division without starting from scratch:

      -1 2 AFV (more power, CRVs don't deal half as much damage :D)
      -1 CRV
      -6 Mot. Inf battalion
      -1 Rocket Art.
      -1 unspecified and interchangeable support AA (make it AA, you need it against air badly. and you have Rocket. Art. anyway. Mobile Art. ain't as useful compared to AA but that's my opinion)

      P.S. saying Rocket Art makes me think of Sword Art Online XP
    • 737373elj wrote:

      Technically anything you put in an infantry battalion would die to air or sea: just depends how.
      Here's a potential division you could use:
      5 AFV
      5 Mot. Inf
      5 Rocket Art. / Mobile Art. (or no need if your mot. inf lv. 6)
      5 AA
      lol just makes you as impervious as possible without causing negative modifiers. you could always add more :D

      Or changes to your division without starting from scratch:

      -1 2 AFV (more power, CRVs don't deal half as much damage :D)
      -1 CRV
      -6 Mot. Inf battalion
      -1 Rocket Art.
      -1 unspecified and interchangeable support AA (make it AA, you need it against air badly. and you have Rocket. Art. anyway. Mobile Art. ain't as useful compared to AA but that's my opinion)

      P.S. saying Rocket Art makes me think of Sword Art Online XP
      Your top suggestion is viable if I had a god tier amount of resources (20 units wow), but is too bulky for me.

      I understand the AA, but why remove the CRV? If I had no air support to scouts unit out(or the air units are dead or busy), then one of my units may run into a doom stack. I know the CRV doesn't do as much dmg as the AFV, but it is still reasonable good enough for value as the support unit that could have been a mobile radar is changed with AA.

      And for AA, is SAMs or MAAVs better. On a unrelated note, is ICBMs or Ballistci nukes launched from submarines better?
      Motorized infantry spam is the best way.
    • Vincenator wrote:

      why remove the CRV
      Well it seriously doesn't do that much and only purpose is to scout. Cheap, yes, but nothing else. If you want another scouting vehicle Amphibious Combat vehicles are better.

      Vincenator wrote:

      is SAMs or MAAVs better.
      Depends. If you want to hit helis than MAAV, otherwise SAMs deal a ton of damage to fighters.

      Vincenator wrote:

      is ICBMs or Ballistci nukes launched from submarines better?
      Again, depends. If you want nuclear, than ICBMs are your only choice. Dead expensive though. Ballistic missiles are much the same thing but more flexible as can chemical or conventional too, and the submarines can attack in a pinch. However, not as much damage. It's really rather situation dependent.
    • 737373elj wrote:

      Vincenator wrote:

      why remove the CRV
      Well it seriously doesn't do that much and only purpose is to scout. Cheap, yes, but nothing else. If you want another scouting vehicle Amphibious Combat vehicles are better.

      Vincenator wrote:

      is SAMs or MAAVs better.
      Depends. If you want to hit helis than MAAV, otherwise SAMs deal a ton of damage to fighters.

      Vincenator wrote:

      is ICBMs or Ballistci nukes launched from submarines better?
      Again, depends. If you want nuclear, than ICBMs are your only choice. Dead expensive though. Ballistic missiles are much the same thing but more flexible as can chemical or conventional too, and the submarines can attack in a pinch. However, not as much damage. It's really rather situation dependent.
      Final question, how long does contamination from Nukes last?
      Motorized infantry spam is the best way.
    • My Standard Infantry division listed below.
      -1 AFV
      -1 CRV
      -6 Mot. Inf battalion
      -1 Rocket Art.
      -1 unspecified and interchangeable support
      -------------------------------------------------

      Disclaimer: Im not a stacker but I know how to kill them so.


      Add a SAM /AA or 2 and not a bad stack. But to your orig question MRLS or eguular Art not really intended to be part of a Attacking stack. you dont want your artillery to be tied up in a battle you want them free to attck outside skirmish.

      So Maybe split into a lead and follow group stack

      Lead
      1 - AFV
      1- CRV (dont recommend but if you like; an alternative is to research nav amph which after afv lvl1 can do and build those instead of AFV and CRV it basically the same as both combined) but two Amphib FV better than 1 AFV / 1 CRV
      6 - Inf
      2 - mobile SAM

      Follow right behind but still under SAM umbrella with Multiple MRLs or Art (will still be able to shoot past your lead stack)

      That would make it a little tricky to take out by air as well as not get your MRLS tied up in actual attack. So if lead group engages ... MRLS stack just picks apart from outside taking no damage
      "And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him "

      aka ...The killer formerly known as BuckeyeChamp

      The post was edited 1 time, last by The Pale Rider ().

    • A single artillery is pretty useless by itself.

      More simple solution:

      Stack 1
      2-3 Infantry (Mech/Mot)
      3-4 MAAV
      3-4 AFV

      Stack 2
      5 MRLS
      4 SAM
      1 Radar

      More complicated:

      Stack 1
      2-3 Infantry (Mech/Mot)
      3-4 MAAV
      3-4 AFV

      Stack 2
      5-6 MRLS
      4-5 MAAV

      Stack 3
      1 Radar
      x SAM & perhaps later even some TDS


      Stack 2 and 3 never enter hostile territory, Stack 1 is mainly a blocker for all out attacks.

      SAMs should provide air prtection without getting directly attacked.

      Capture province with excess infantry or airbornes

      Edit: Also you should have a friend with ASF and AWACs nearby, because choppers might sneak at you.

      The post was edited 1 time, last by Kalrakh ().

    • Kalrakh wrote:

      A single artillery is pretty useless by itself.

      More simple solution:

      Stack 1
      2-3 Infantry (Mech/Mot)
      3-4 MAAV
      3-4 AFV

      Stack 2
      5 MRLS
      4 SAM
      1 Radar

      More complicated:

      Stack 1
      2-3 Infantry (Mech/Mot)
      3-4 MAAV
      3-4 AFV

      Stack 2
      5-6 MRLS
      4-5 MAAV

      Stack 3
      1 Radar
      x SAM & perhaps later even some TDS


      Stack 2 and 3 never enter hostile territory, Stack 1 is mainly a blocker for all out attacks.

      SAMs should provide air prtection without getting directly attacked.

      Capture province with excess infantry or airbornes

      Edit: Also you should have a friend with ASF and AWACs nearby, because choppers might sneak at you.
      A Simple Stack 2 must have ASF cover of 3-5
      If it looks stupid but it works, it isn't stupid.

      If it looks stupid, it works, and it is also dangerous as hell, it is Russian.