Currently, incentive for playing/competing in seasons include the elite units. After a user gets 2000 points or however many to get all of the elite units, there is no incentive to continue gaining points or playing until a new season arrives.
I propose a change in this system. Specifically, I propose additional rewards once a user has passed the threshold for elite units. This is a percentage system, which encourages continual and active competition among players. NOT just meeting a point requirement, and that's it.
My proposal is this: (Leaderboard to be finalized and rewards given out at end of season)
Top 3 players: 30k gold
Top 10% of players: 15k gold
Top 25% of players: 10k gold
Top 50% of players: 5k gold
Obviously gold values, rewards, and % requirements are subject to change. But the premise is the same: a system that consistently encourages and rewards activity, competition, and skill.
Open to discussion of course!
Thanks.
I propose a change in this system. Specifically, I propose additional rewards once a user has passed the threshold for elite units. This is a percentage system, which encourages continual and active competition among players. NOT just meeting a point requirement, and that's it.
My proposal is this: (Leaderboard to be finalized and rewards given out at end of season)
Top 3 players: 30k gold
Top 10% of players: 15k gold
Top 25% of players: 10k gold
Top 50% of players: 5k gold
Obviously gold values, rewards, and % requirements are subject to change. But the premise is the same: a system that consistently encourages and rewards activity, competition, and skill.
Open to discussion of course!
Thanks.