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While the team is working both on staying healthy as well as the mobile client, we are also improving our desktop version of Conflict of Nations. Today’s patch brings you among others some updated maps, tweaks to the UI, and server stability fixes. After a lengthy observation period, Rising Tides is receiving updates to its starting unit setup and AI. We believe stability already has improved substantially over the last days, but in light of the mobile release moving ever closer, we want to make sure that our systems are full-on ready to receive.
Speaking of maps, we’ve observed and discussed with the community at length about the required changes to our Rising Tides scenario. One big issue we found was the high level starting units causing more harm than good - something several of our players rightfully commented on. Also the AI was deemed to aggressive and disrupting.
After a lengthy observation period, Rising Tides is receiving updates to its starting unit setup and AI:
- The levels of starting units have been streamlined with other maps and rolled back to level 1. With this step we hope to reduce churn in early game, owing to the fact that losing your starting units left a significant power gap that could not be matched by ramping up new unit production.
- In line with this measure, we’ve also reduced The Chosen’s overall stats, with emphasis on their defensive capabilities. While we want The Chosen to pose a challenge and add to the chaos of Rising Tides, we never intended for them to absolutely dominate the map. With today’s changes they should still pose a threat when on the offensive, but claiming back your territory should now present less of an obstacle.
- IMPORTANT: Keep in mind these changes only apply to games spawned after the update.
Lastly, while mobile development enters it's critical phase, our map designers are currently busy putting the finishing touches on the overhauled Overkill map. You can expect it very soon™ on a PC near you.
In the meantime we hope you all stay healthy, and wish you luck on the battlefield!
General
- Applied fix to assist server integrity
- Adjusted UI to better accommodate non-English languages
- Updated population tool-tip to display impact of local morale
Balancing
- The Chosen
- Reduced Attack vs Armored from 6 to 2.5
- Reduced Defense by 50% across the board
- Reduced Hitpoints from 25 to 20
- Reduced Attack vs Armored from 6 to 2.5
Maps
- Optimized all maps in preparation for mobile
- Rising Tides
- Reduced starting unit levels to 1
- Reduced starting unit levels to 1
Dorado Games
Conflict Of Nations
Conflict Of Nations
The post was edited 1 time, last by Yak ().