I used TA when they did not need to disembark to fire. They were fun back then, outplaying your typical tank/inf stromtrooper with jumping around, while he fails to catch up with you.
But good luck trying that, while you have to wait for a complete disembark every time. Flight + Disembark will always exceed one hour, so your APH (attack per hour) will drop automatically below 1 against moving targets.
Outrunning a stack of mechs on foot on the other hand might prove quite difficult and having pure stack of 10 TA of course offers huge weaknesses against any kind of airunits
Gunships get damage back if they attack yes, but they beefy and heal quickly. They also fly faster than air assaulting TA if I am not mistaken (can't recall air assault move speed).
Also if the air field is close enough, gunshisps can easily have a APH of factor 2 and higher
But good luck trying that, while you have to wait for a complete disembark every time. Flight + Disembark will always exceed one hour, so your APH (attack per hour) will drop automatically below 1 against moving targets.
Outrunning a stack of mechs on foot on the other hand might prove quite difficult and having pure stack of 10 TA of course offers huge weaknesses against any kind of airunits
Gunships get damage back if they attack yes, but they beefy and heal quickly. They also fly faster than air assaulting TA if I am not mistaken (can't recall air assault move speed).
Also if the air field is close enough, gunshisps can easily have a APH of factor 2 and higher
The post was edited 1 time, last by Kalrakh ().