Helis ? vs. Strikers

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    • Helis ? vs. Strikers

      Hi,

      can one explain me why there are Helis ?
      All other units in the game seem to have their adv/disadv but when I compare Helis with Strikers I can´t see a reason what they are for.
      (I am only talking about the regulat helicopter, not the Elite one.)

      Let me give you my view on Helis :



      They are stronger agains hard or soft
      ( this may be adv or disadv, in general you meet mixed stacks so may be you mix your stack too) NEUTRAL

      Because you need both research ways to fill you spend double time and ressources for research. DISADVANTAGE

      They are much slower what makes them in damage- per- time same strong as strikers. NEUTRAL

      They got a very much smaller operation radius ( and they are slower) DISADVANTAGE

      They can land on a carrier, that´s good, but actually I only build a carrier once and didn´t saw too many, so I wouldn´t overworth this adv. ADVANTAGE

      They got a LOW signature. That doesn´t matter in offensive, in hostile countries. That may be a an advantge when defending, so they won´t get hit twice from AA.

      The production time is more or less the same also costs are more or less the same as strikers.


      So beside the LOW signature advantage in defense I don´t see a use form them... can anybody explain me why one uses them ?

      Thanks !
    • Hi,

      what do you mean with versatile ?
      I would say Strikers are much more versatile because they are not specialised in soft/hard that much.

      What do you mean with they are only countered by ASF? AA hit Helis too, several units like most infantery, ACV have high defense against Helis... don´t see a difference.
      Only that they are not hit by SAM and perform better vs. frigattes.
      But is that worth building them ?

      The post was edited 1 time, last by Sir Paust ().

    • they might deal some dmg; but it’s nothing to be concerned about when having mixed stacks; helis have a way higher survivability
      they’re good against pretty much every groundunit
      mobile AA doesnt do shit against them because of their small range and fairly low dmg
      they’re more of a deterrent than a counter against helis
      the only threat for helis are asf
      I am The Baseline for opinions
    • Teburu wrote:

      they might deal some dmg; but it’s nothing to be concerned about when having mixed stacks; helis have a way higher survivability
      they’re good against pretty much every groundunit
      mobile AA doesnt do shit against them because of their small range and fairly low dmg
      they’re more of a deterrent than a counter against helis
      the only threat for helis are asf
      Just yesterday, on another post you were telling people that AA is the best defense against helicopters?
    • Wade97Wade wrote:

      Teburu wrote:

      they might deal some dmg; but it’s nothing to be concerned about when having mixed stacks; helis have a way higher survivability
      they’re good against pretty much every groundunit
      mobile AA doesnt do shit against them because of their small range and fairly low dmg
      they’re more of a deterrent than a counter against helis
      the only threat for helis are asf
      Just yesterday, on another post you were telling people that AA is the best defense against helicopters?
      That was Elite Helicopters. And those are a completely different matter.
    • Teburu wrote:

      1)
      they might deal some dmg; but it’s nothing to be concerned about when having mixed stacks; helis have a way higher survivability
      they’re good against pretty much every groundunit


      2)
      mobile AA doesnt do shit against them because of their small range and fairly low dmg
      they’re more of a deterrent than a counter against helis the only threat for helis are asf
      1)
      They are not better than strikers. They do more or less exactly the same damage per time like strikers.


      2)
      Sorry, that doesn´t makes sense.
      Let´s take a AA Lvl 4 : 5 dmg Planes, 8 damage to Heli.
      Unimportant to their small range, the heli will be hit twice, means 16 damage per attack if there is only one AA...
      Means you are loosing nearly every 1,5 time a unit when you attack...
    • 737373elj wrote:

      Wade97Wade wrote:

      Teburu wrote:

      they might deal some dmg; but it’s nothing to be concerned about when having mixed stacks; helis have a way higher survivability
      they’re good against pretty much every groundunit
      mobile AA doesnt do shit against them because of their small range and fairly low dmg
      they’re more of a deterrent than a counter against helis
      the only threat for helis are asf
      Just yesterday, on another post you were telling people that AA is the best defense against helicopters?
      That was Elite Helicopters. And those are a completely different matter.
      That just reinforces my point. They would do half the damage to Elite Helicopters compared to regular helicopters. Therefor it makes no sense for him to say they are good counte against Elite Helicopters but bad against regular helicopters.
    • Pafufu wrote:

      Strike fighters have a bigger range and are more versatile. Helis are more specialized against hard or soft targets (or subs) and do more damage against their specialized target group. Finally, strike fighters are faster.
      No, they don´t do more damage !!!

      You have to see they are SLOWER !
      if you compare same level Helis with Strikers they have nearly exactly the same damage output !
    • To answer the OP's questions:

      1. Yes you are right AA is great measure against regular helicopters (I can see you crunched the numbers)

      2. Anti-Armour Helicopters are good at taking out/weakening enemy SAM units within stacks to soften them for your jets.

      I like to use a Helicopter/Anti Air Measures combination.

      Please note however that with regular helicopters this combination is only suitable for defense. With Elite Helicopters :rolleyes: you will be able to utilize the same combo and similar strategies in both attack and defense.

      E.g.

      Step 1. Using your other units (Naval etc) land a force with some Anti-Air measures, radar, infantry etc in a city that will place your units within range of enemy homeland cities.
      Step 2. Defend that city and build an airbase with your preferred units
      Step 3. If/when airbase is successfully built send your Elite Helicopters to start scanning the area surrounding your new airbase (To ensure it will take several hours for any enemy ground units to destroy your airbase)
      Step 4. Start destroying your enemies units in their cities (Remember to prioritize any ground radar contacts that look like they are heading for your airbase)
      Step 5. Once their homeland is clear you can now send in ground forces
      Step 6. Send your helicopters to defend your airbase while you sleep
      Step 7. Send your helicopters to destroy any unit trying to recapture their homeland
      Step 8. Heal your invisible killers

      In conclusion

      Elite Helicopters > Strike Fighters > Helicopters

      If you want to build helicopters build Elite - Regular Helicopters are almost worthless in defense if the enemy has enough jets and it would be suicide to send helicopters into enemy territory..
    • Pafufu wrote:

      Sir Paust wrote:

      Yes sure per time, the only value that counts.
      The damage per timeunit.

      If you don´t have an abstruse damage that is doing an absolute overkill with the one and only first hit you always have to look only on the

      damage per time.
      Which is why helis are only practical in dense areas when their slowness doesn’t matter. In my opinion.
      You're right, the only situation I see regular helicopters being useful would be somewhere like Bolivia or Belarus.. Provided you had extreme SAM/TDS cover.

      If you don't have enough air cover the enemy won't mind taking 11 damage from your 1 SAM in order to destroy your 5 Helicopters.

      Don't forget though that building a lot of SAM's etc means you don't necessarily need any jets at all!

      That will save your resources for other things.
    • No, sorry, that missunderstanding.

      You have to see how much damage could a unit do per time.

      Speed ALWAYS counts if you do more than one attack and that will be majority of battles.
      It is unimportant how far the distance is.

      the only exeption would be a single shot kill, like a 5 Heli stack vs. a single infantery.
      But even there ( depends on how activ you play), the striker would be ready for the next attack in 2/3 of the time.
      That means you do an attack with the striker that takes 1 h, the heli is ready after 1 h 20 minutes.
      2 h .> 2 h 40 min etc...
      So even if you have weak single stacks that you instant kill, you have to watch the speed, because you can target the next hostile earlier.
    • @ Sir Faust
      Oh well. I’m not that active, but yes definitely you’re right.
      Also, distance does matter because you have to take in refueling time. The lower the distance, the higher the damage over time is and the more advantageous helis are. Which is why I said helis are effective in very dense areas, but strike fighters should be used everywhere else. IMO.
    • Wade97Wade wrote:

      To answer the OP's questions:



      Elite Helicopters > Strike Fighters > Helicopters

      If you want to build helicopters build Elite - Regular Helicopters are almost worthless in defense if the enemy has enough jets and it would be suicide to send helicopters into enemy territory..
      YES, sorry I wrote explicite in the start :

      NO ELITE, only regular.


      That is my opinion, Helis got only very few advantages over strikers ( frigattes, SAM, carrier landing), and there are no real advantages.

      I saw somebody writing last week something like : Strikers are for noobs, helis are for pros.
      That is why is checked my strategy and I am sure this is nonsense.