booombooom wrote:
OP unit from lvl 2, Now the Special Force got some real Special task dedicated for them in the game.
SEASON 4 IS LIVE!
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not by air assault of course.Have fun, nothing personal.
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scroll upI am The Baseline for opinions
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if it would have 100 range, it'd have too few weaknessesI am The Baseline for opinions
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tell me any weakness to far...cant find it...defense against rocket, helic, airforce, can get land untis on distance...
Upkeep is moderate. Cost are cheap...its fast...its like mixing a SAM,MRL and AAGun and adding some extra bang
well if you catch it with a submarine...@Dorado If you Close the Forum and move everything to Discord you will lose my Feedback for sure. -
Artillery is its biggest weakness, mainly Mobile Artiller and Rocket Launcher, both can easily outrange it. Same goes for late game ships.
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Kalrakh wrote:
Artillery is its biggest weakness, mainly Mobile Artiller and Rocket Launcher, both can easily outrange it. Same goes for late game ships.
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Pafufu wrote:
Kalrakh wrote:
Artillery is its biggest weakness, mainly Mobile Artiller and Rocket Launcher, both can easily outrange it. Same goes for late game ships.
I am The Baseline for opinions -
Teburu wrote:
Pafufu wrote:
Kalrakh wrote:
Artillery is its biggest weakness, mainly Mobile Artiller and Rocket Launcher, both can easily outrange it. Same goes for late game ships.
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Pafufu wrote:
Kalrakh wrote:
Artillery is its biggest weakness, mainly Mobile Artiller and Rocket Launcher, both can easily outrange it. Same goes for late game ships.
@Dorado If you Close the Forum and move everything to Discord you will lose my Feedback for sure. -
Elite Choppers are still more deadly.
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Kalrakh wrote:
Elite Choppers are still more deadly.
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ok let's make some of those and find out how others counter them.Have fun, nothing personal.
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737373elj wrote:
Kalrakh wrote:
Elite Choppers are still more deadly.
You can do the math, though:
Elite Chopper:
Day 1 - Anti-Armor 10 - HP 25 - 3 units
Day 11 - Anti-Armor 14 - HP 30 - 6 units - Bunker breaking
Day 22 - Anti-Armor 19 - HP 35 - 10 units - Stealth
Elite Artillery:
Day 3 - Anti-Chopper 0 - HP 15 - 3 units
Day 13 - Anti-Chopper 7 - HP 17 - 6 units
Day 28 - Anti-Chopper 9 - HP 20 - 15 units
The jump from 6 to 15 units is pretty odd, 5 - 10 - 15 would be better, I believe -
dont forget that the chopper attack will trigger anti air attack...so double the damage...
any other choppers are render useless...an attack range of 100 keeps them away. When i do the math i calculate with maximum stack.
so the stack of 10 railguns wil deal 170 damage to the elitechoopers and suffer 108 -
make 4 elitechoopers gone and 5 railguns...this is brutal...if the railguns are on the right territoy and get the terrain bonus no elite chopper will come back.
Elite choppers are more expensive...@Dorado If you Close the Forum and move everything to Discord you will lose my Feedback for sure. -
1. Elite choppers at max level will not trigger the offensive tick it will only trigger the defensive one since they be stealth bois.
2. I don't think you will be facing pure 10 stack of railguns they have the advantage of being an elite unit and will take less damage within the stack so most players will mix stack with them
3. Elite choppers are air units. Air units + hospital > ground unit + hospital
4. Elite choppers r more fat they can take more damage lol
5. Idk what to put here also grammer doesn't exist
btw this isnt to say u cant use railguns vs elite choppers. U can just dont put them in a 1v1 it wont be very efficient. Just shove the railguns in some random open ground province and have the aa envelope go BRRR.
I will still take elite choppers > railguns any day thou if only i had sc
railgun vs regular choppers is a different story D: -
kurtvonstein wrote:
dont forget that the chopper attack will trigger anti air attack...so double the damage...
any other choppers are render useless...an attack range of 100 keeps them away. When i do the math i calculate with maximum stack.
so the stack of 10 railguns wil deal 170 damage to the elitechoopers and suffer 108 -
make 4 elitechoopers gone and 5 railguns...this is brutal...if the railguns are on the right territoy and get the terrain bonus no elite chopper will come back.
Elite choppers are more expensive...
On T3, it has 6.7 DEF and 9 ATK. So, (10 x 6.7 + 10 x 9) results in 157 damage, without any modifiers and assuming the stack's AA tick is off cooldown.
Now, assuming that you directly attack that 10x railgun stack with helis, this is the damage it can deal:
- Potential damage range with terrain modifiers and AA off cooldown: 78.5 - 196.25 (remember these ratings are actually the midpoints of the damage distribution, so actual damage can even be a bit higher or lower based on rng)
- Potential damage range with terrain modifiers and AA on cooldown: 33.5 - 83.75
I'm just spit balling here but....maybe drone bait + special forces is the answer to a pure railgun stack? -
Coming back to the weak point of choppers that they need an airport to refuel
anynway...these elite choppersbecome to most efficient units till @Germanico decides that stealth units will be revealed by radar(and not only by sight)) if the radarunit has developed anti stealth technology...as it was in former times....
Pittythat they opened the elite choppers to the season again. Kind of useless to have seasonal units if the reapear every second season...@Dorado If you Close the Forum and move everything to Discord you will lose my Feedback for sure.
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