ICBM can defeat ICBMS How do you defeand your ICBM's vs enemey ICMB's, by making Subs deal no damageewac123 wrote:
ICBM cannot defeat subs
Subs can launch BMs and destroy the ICBM.
"I'm with the Rebels"
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ICBM can defeat ICBMS How do you defeand your ICBM's vs enemey ICMB's, by making Subs deal no damageewac123 wrote:
ICBM cannot defeat subs
Subs can launch BMs and destroy the ICBM.
Kalrakh wrote:
I was told, point defense triggers even in these cases (being in range of splash damage)crazystoner wrote:
While MRL are good, clearly ICMB launchers are superiour.
You can't tell me a 10stack of ICMB launchers can be defeated by anything!
Clearly, these MRL stacks would struggle against real missile launchers, cruise, ballastic but i mean the ICBM launcher is clearly the best artillery.
Even if you have defensive stacks, you can drop a missile nearby and wipe them out with the splash damage to avoid the point defense.
Its not conflict of nations WW2, even WW2 had these launchers, well Germany did but only conventional warheads. We all know the Russians had MRL's in WW2.
Kalrakh wrote:
I was told, point defense triggers even in these cases (being in range of splash damage)
crazystoner wrote:
Only the 10min timer Anti Air will trigger if i shoot a tile near a city and all your AA is in the city.So any second missile that lands in splash damage range in the next 10mins will deal full damage to everything in that city, well not the buildings, just the units.Kalrakh wrote:
I was told, point defense triggers even in these cases (being in range of splash damage)
Kalrakh wrote:
I was told, point defense triggers even in these cases (being in range of splash damage)
Opulon wrote:
Really ?Kalrakh wrote:
I was told, point defense triggers even in these cases (being in range of splash damage)crazystoner wrote:
While MRL are good, clearly ICMB launchers are superiour.
You can't tell me a 10stack of ICMB launchers can be defeated by anything!
Clearly, these MRL stacks would struggle against real missile launchers, cruise, ballastic but i mean the ICBM launcher is clearly the best artillery.
Even if you have defensive stacks, you can drop a missile nearby and wipe them out with the splash damage to avoid the point defense.
Its not conflict of nations WW2, even WW2 had these launchers, well Germany did but only conventional warheads. We all know the Russians had MRL's in WW2.
I did actually test it in a mock battle (after the end of a RP scenario), with a partner that had an incredible amount of anti-missile, both plate and mail armor.
While incredibly expensive and out of economical reach by anyone but the most commited customers of the game, i managed to "unmake" gradually each tie of anti-missile plate and mail armor, through splash damage.
If they changed that, i wouldn't really be mad, though
Opulon wrote:
Absolutely no idea
Did you really play S1914? Balloons are only for vision, they have small fighter air crafts and huge bombers.ewac123 wrote:
Supremacy 1914 is world war 1, Call of war is ww2, and CoN is ww3.
Here's a basic rundown.
In S1914, anyone who gets a couple tanks and arty that works pretty much wins. The only airforce in the game is a hot air balloon with a handgun that does 1 damage.
In CoW, airplanes have a tiny range, tanks are better, they got rid of cavalry. In addition, don't even think about units with radar...
It's more like huge battleships, and a few scout ships, to hope you bump into something.