My personal rankings
1. MRLS
King of ground
2. AWACS
Has the largest radar range in the game and is one of the two units that are able to detect helis. In pubs it can also unlock lv 5 and detect high level fighters and strikes (also uav but pfft). Good for combat anywhere and in any mode.
3. Naval Officer
"Rush naval officer" = easy strat in pubs to take out opponents early game naval power. No opposition in the naval warfare until t2 elite subs or cruisers.
Provides decent aa, sonar, and buffs to stack, which is very valuable especially when with other cruisers in a stack.
4. Elite Subs
Basically a bully in shallow water at T2 and T3. Only downside is it usually needs air support or else it is very difficult to find targets and will get taken out by asw/npa.
5. ASF
King of air and probably the best counter to helicopters (usually needs awac lv 4+ to spot the sneaky helis)
1. MRLS
King of ground
2. AWACS
Has the largest radar range in the game and is one of the two units that are able to detect helis. In pubs it can also unlock lv 5 and detect high level fighters and strikes (also uav but pfft). Good for combat anywhere and in any mode.
3. Naval Officer
"Rush naval officer" = easy strat in pubs to take out opponents early game naval power. No opposition in the naval warfare until t2 elite subs or cruisers.
Provides decent aa, sonar, and buffs to stack, which is very valuable especially when with other cruisers in a stack.
4. Elite Subs
Basically a bully in shallow water at T2 and T3. Only downside is it usually needs air support or else it is very difficult to find targets and will get taken out by asw/npa.
5. ASF
King of air and probably the best counter to helicopters (usually needs awac lv 4+ to spot the sneaky helis)