Dear Players,
CREATE NEW GAMES!
With this set of Updates we are encouraging you to branch out into new territories Ingame and in your real life.
Firstly, this week introduces the long-anticipated Forty-Five Player Map. This is a balanced map that we have designed, per your suggestions, in an effort to improve overall game play by increasing the opportunities for PVP conflict. In total, three countries were added to South America, five to Africa, four to Asia, six to Europe, and one to Oceania. This map should engage you in a more complex and challenging manner.
To be more precise, with this overhauled map, as a player you can explore what it feels like to be sandwiched between Russia and China as Kazakhstan, the world’s largest land-locked nation; or maybe you fancy tapas, and as a naval guy, the long coastline of Spain is appealing. The rugged north of Norway? Perhaps the complexities of managing strings of islands in Greece or in the Philippines is more to your preference, if not, then Mozambique in Africa.
Particular attention has been paid to balancing the existing 26 Player Map and expanding it to include 45 active players. Most important to note in this 45 Player Map, AI countries will now have absolutely NO ON-MAP RESOURCES attributed to their respective countries. This adjustment will have a very noticeable change in the strategies players employ in their campaigns.
Another noticeable change will be with the balancing changes to Manpower Resource Generation, Annex Time, and Annex Costs. Essentially, this means that your Manpower Resources will be created quicker, and Annexing will be more efficient and cost effective. These changes will affect both maps, but as with all balancing changes, some of them will only impact games created after the deployment of this Update. So, if you want to ensure that you and your fellow commanders benefit from these updates, join or, even better:
MAKE SURE TO START A NEW MAP TO ENJOY ALL THESE GREAT CHANGES!
Predominantly, changes that we make to the game affect only those games initiated after the deployment of the Update. If you’re noticing that things haven’t changed in your current games, that’s because they haven’t.
So, out with the old- and in with the new! Spread the word. Go on, coerce your peers!
Lastly, we would also like to highlight the updated War Declaration notification, which will now remain pleasantly ignorant while your Stealth Aircraft, Stealth UAV’s, and Special Forces Units run their operations across borders.
As always your insights, suggestions, and comments are hugely influential. Thank you. Keep the feedback coming.
The world is your...battlefield, make it yours.
//Your CON Crew
BALANCING CHANGES
- Increased Manpower Resource Generation from 1 to 1.33.
- Reduced Annex Time by 50% to 6-12h (depending on morale).
- Reduced Annex Cost of Supplies 50% and Manpower 50%.
- 26 Player Map balancing overhaul.
- Fixed: The War Declaration notification which allows Stealth units to cross borders without provoking a change in diplomacy status.
- Fixed: Embarking and disembarking troops are no longer able to retreat.
- Fixed: Client error message when moving aircraft.
- Fixed: Client error when moving army units.
- Fixed: The arrow in the Tutorial lingered into the new game.
The post was edited 4 times, last by Wemedge ().