KFGauss wrote:
Here are some incomplete results I intend to study when I dig deeper into this AI vs Expansion topic. I know the image is big and the text within it tiny - This is a quick-and-diryy preliminary peek.
To put things into context, I
Things to notice (if you can read them at all) in the images are that
- Picked a country that has only 5 cities
- Picked a country near the map corner
- Picked a country that has 3 single-national-guard neutral-country neighbors
- Picked a country that has some semi-densely populated (cities are close together) neighbors
- Built 5 EAA before starting to build ordinary SF
- This skews the results a bit, BUT
- My expansion bottleneck has been needing more NG to babysit captured cities and NOT whether I could defeat the units defending the abandoned cities.
- Benefited from most of my initial neighbors abandoning their countries and not getting replaced (this is normal (for me) in public games, ant not unusual)
Pacific_Stats.JPG
- I screwed up and didn't write down my starting resource outputs at the start of day 1
- Near the end of the 7th day (20:00) I've nearly doubled my Resources income
- Supp 60 --> 140
- Comp 67 --> 122
- Fuel 67 --> 105
- Elec 65 --> 109
- Rare 40 --> 85
- After building my initial level 1 AIs, I haven't invested any more into AIs
- The resources that I didn't put into AIs were used to build units and other buildings (like the level 3 Hospital that's under construction).
- The units I built will continue defending/conquering
- In an infinite-sized map, if I continued to be successful, by continuing to conquer cities my units would increase my resource income infinitely
Pacific_Stats.JPG
Pretty impressive