Life improvements suggestions

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    • Life improvements suggestions

      After playing the game a while i have encountered some things that i think could be better.

      The PC version UI is much better than the cellphone one. You can change filters of the map, you can access some information easier and some other stuff, but i wanted to know why the cellphone version has better graphics than the PC version? The terrain, units and movement of units look better on cellphone than on PC.

      When it comes to life improvements changes, would be nice to add.

      -Tell a unit (artillery or air units) how many times you want to attack certain enemy before stopping.
      -"Escort" order that would allow for example, planes follow a ground unit as it moves and patrol around it.
      -Choose waypoints for patrol order, so the unit patrol between different points
      -Being able to see all the countries flags that are inside a Coalition, on the coalition window.
      -A separated button that tells you the reports of radars, where, when and what kind of radar signal was detected.

      Alliances:

      -Being able to tell a unit to take or not territory they walk over, specially when helping an ally fight inside a city, so you don't end up "stealing" the city from your ally.
      -Controversial, but allow allies to trade territory and cities with each other (Maybe just a game mode that allows this).
    • Almost all good suggestions I would like to see. The main problem is trying to program it in the first place...
      The last suggestion has been tried before, however, it was abused too often by multi-accounters
      Currently on (potentially permanent) hiatus

      Instead of choosing wings to fly, we chose hands to hold with each other.

      Yet the sky still fascinates us, is it such a crime to keep on dreaming?
    • Seigaku wrote:

      -Tell a unit (artillery or air units) how many times you want to attack certain enemy before stopping.
      If you at least see the radar contact of something, you can order to just attack the radar contact, so when you killed it the radar contact will vanish and your your units stop shooting.

      Seigaku wrote:

      -"Escort" order that would allow for example, planes follow a ground unit as it moves and patrol around it.
      Or when you are on the sea, since carriers could really use their planes in a defense.

      Seigaku wrote:

      -Choose waypoints for patrol order, so the unit patrol between different points
      This would especially make sense, if the direct way to your target is blocked by strong AntiAir, so you can use this to bypass the AA. Of course this should lower the range of the aircraft, but I can imagine some situation, where this is useful.

      Seigaku wrote:

      -Being able to see all the countries flags that are inside a Coalition, on the coalition window.
      Good idea.

      Seigaku wrote:

      -A separated button that tells you the reports of radars, where, when and what kind of radar signal was detected.
      Yeah, this would help e.g. in guarding choke points on the sea, since then you know, if something has passed.
      a.k.a. jem and and eres