Now I'm done.
helicopter deploy into enemy territory is basically an invitation to get shot down by ASF. And what do you mean with "so don't know where your running"?
You know that MRL is made to shoot, not to run into a city blindfolded. That's something single infantry could be used for. Also you obviously don't rush an attack and send in infantry first to make sure the territory is safe for the rest.
First of all the carrier damage against basically everything is very weak, so the only dangerous thing about your navy build are the planes.
Their damage against ships ranges from 5 over 7 to 10(T1, T2, T3) and their hp ranges from 22 over 23 to 25.
frigates damage against planes ranges from 6 over 8 to 10 and their hp ranges from 28 over 33 to 38.
And frigates deal their damage every 10 minutes the planes are in their AA range and whenever the planes attack while the planes only deal the damage when they attack and since frigates have a 100 AA range from level 2 on and naval strike fighters have a speed of 12, it takes them 100/12=about 8,3 minutes from entering the AA range to hitting the plane(if I understand speed correctly) and again 8,33 minutes to fly out again. Since they have a patrol area of 50 they only need to fly half of the distance so if the attacker does t right his planes are going to get hit on average 1,833 times per dealing damage ti the frigates if the other player is inactive.
If he is active he can drive away from the planes while they are approaching and chase them when they are heading back to the carriers which effectively decreases the planes speed to 12-1,75=10,25 in shallow water and to 12-3,5=8,5 in deep water which let's the planes be
(distance to engage+distance to get out of) AA/speed = 50+50/speed = 100/speed
shallow water: 100/10,25 = about 9,76 minutes meaning the planes are getting hit on average 1,976 times for any time they hit the frigates
deep water 100/8,5= about 11,76 minutes meaning the planes are getting hit on average 2,176 times for any time they hit the frigates
And if the plane user isn't active he needs to actually give an attack command on the ships because if he would just patrol, the frigates user could just get their ships close enough to the patrolling aircraft that they are in AA range but far enough away to not be in the patrol area, sniping the planes.
So even though their stats against each other are pretty similar in comparison, because of their range frigates are way stronger than planes, not factoring in that they could also sink the carriers causing the planes to reposition. Your enemy probably just didn't have enough frigates.
1d 3h for MRL, 1d 3h for SAM, 30min for ASF, 1d for mobile radar and if you also want to detect infantry you need additional 2d 7h, 1min 30sec mot. inf or 30min for NG (ground stuff you need pre missiles, you maybe need TDS later on).
30min for corvettes, 1d 4h for frigates, rest of the build can be chosen and doesn't have to be researched at the beginning)
Since you can start many researches early on you don't have to stop researching except you run out of rare mat. It takes 4d 10h 30min plus 2d 7h for radar to lvl3 so 6d 17h 30min which you have to divide by 2 because you can research two things at once so that makes just less than half of a week.
And airfields aren't that expensive.
So you are basically saying if you bring 4 players with you then you can win against one player with this strat? Seems like very strict circumstances given that he could joined the game with some friends to form a coalition.
At the beginning SAM can take care of these since the missiles only have 3 hp. At Tier 2 they have 11 hp, which means that if I have 4 tier 2 Sam to stack with the things you are shooting Point Defense takes down even mass missiles and don't forget that researching missiles takes very long: it takes nearly 4 days just to research lvl1 cruise missiles plus additional 4d 15h to research them to tier 2 where they have a good chunk of hitpoints, not to mention that you also need to build something to launch them from and need to build a lot of warheads, which are both veeery expensive.
helicopters are very slow for being in the air, speed ranges from 7 to 8. ASF's speed ranges from 12 to 16. Also you might say that ASF only deal 8,5 damage to helicopters on tier 1, but on tier 2 they already deal 11 damage (and also have 16 speed) and at tier 3 they deal 16 damge to helis.
Because of their speed advantage they are very likely to get at least two attacks on your helis before they touch the artillery) And even if you have enough of them that I don't kill all of them, I can still stack my hard target artillery with soft target infantry decreasing the damage by a lot And then kill the survivors on the way back. And then you have sacrificed probabyly all of your attack helis while I still have many artillery left and ca continue my attack.
they don't
Not with carriers.
special forces aren't particularly a counter to infantry. Yes, they deal about twice the damage infantry does and have the same hp, but they are way more expensive and if the spammer has any ground stealth detection which can just be Combat Recon Vehicles he can kite you using it's bigger RANGE.
Of course spies are something everyone uses, but also everyone puts some counter ops in his homeland cities and other important cities. And I am also using offensive spies, you don't have an advantage.
If you have more navy around a certain area as I do, I'm not going to send my ground troops over sea. I am also going to build my own navy. Navy is only really counterable by navy.
crazystoner wrote:
Railguns can be helicopter deployed, so don't know where your running.
helicopter deploy into enemy territory is basically an invitation to get shot down by ASF. And what do you mean with "so don't know where your running"?
crazystoner wrote:
But hey you want to blindly run into a bunkered city housing my defensive units and airfield with nothing but an armored radar signal. Go for it im sure i'll know excatly whats coming days in advance. Dont forget to take out the roads leading up to the city as i perfer to have movement bonuses if im defensive.
crazystoner wrote:
5 carrier stacks have over 600 hitpoints and naval strike fighters deal somewhere around 7 damage on naval vessels. There is a reason i freely moved into serbia without any resistance, every single nation that had naval vessels didn't want to engage such overwhelming force because they would inevitably lose. You think cruisers and frigates are good? ahahah pretty sure the default destoriers dominate frigate rushes and as for cruisers ahahaha well thats my secret.
Their damage against ships ranges from 5 over 7 to 10(T1, T2, T3) and their hp ranges from 22 over 23 to 25.
frigates damage against planes ranges from 6 over 8 to 10 and their hp ranges from 28 over 33 to 38.
And frigates deal their damage every 10 minutes the planes are in their AA range and whenever the planes attack while the planes only deal the damage when they attack and since frigates have a 100 AA range from level 2 on and naval strike fighters have a speed of 12, it takes them 100/12=about 8,3 minutes from entering the AA range to hitting the plane(if I understand speed correctly) and again 8,33 minutes to fly out again. Since they have a patrol area of 50 they only need to fly half of the distance so if the attacker does t right his planes are going to get hit on average 1,833 times per dealing damage ti the frigates if the other player is inactive.
If he is active he can drive away from the planes while they are approaching and chase them when they are heading back to the carriers which effectively decreases the planes speed to 12-1,75=10,25 in shallow water and to 12-3,5=8,5 in deep water which let's the planes be
(distance to engage+distance to get out of) AA/speed = 50+50/speed = 100/speed
shallow water: 100/10,25 = about 9,76 minutes meaning the planes are getting hit on average 1,976 times for any time they hit the frigates
deep water 100/8,5= about 11,76 minutes meaning the planes are getting hit on average 2,176 times for any time they hit the frigates
And if the plane user isn't active he needs to actually give an attack command on the ships because if he would just patrol, the frigates user could just get their ships close enough to the patrolling aircraft that they are in AA range but far enough away to not be in the patrol area, sniping the planes.
So even though their stats against each other are pretty similar in comparison, because of their range frigates are way stronger than planes, not factoring in that they could also sink the carriers causing the planes to reposition. Your enemy probably just didn't have enough frigates.
crazystoner wrote:
Not much of an investment, thats about a week or two of 24/7 research to make them useable, longer if you want to counter helicopter counters. But hey invest all you want, don't forget to upgrade those airbases so you can move them.
30min for corvettes, 1d 4h for frigates, rest of the build can be chosen and doesn't have to be researched at the beginning)
Since you can start many researches early on you don't have to stop researching except you run out of rare mat. It takes 4d 10h 30min plus 2d 7h for radar to lvl3 so 6d 17h 30min which you have to divide by 2 because you can research two things at once so that makes just less than half of a week.
And airfields aren't that expensive.
crazystoner wrote:
Land combat works by bringing 5 allies units into one location, waiting for the enemy to amass their troops then in a single day deciding who wins a 1-2 month long game. Here is a hint, its me, im the winner.
crazystoner wrote:
Dont get me wrong, your multiple rocket launchers are good, but they are low hitpoints, nothing a 16hp cruise missile cant take out.
crazystoner wrote:
We could argue, you have 5 of this 5 of that and i could argue i have attack helicopters maxed out.
Because of their speed advantage they are very likely to get at least two attacks on your helis before they touch the artillery) And even if you have enough of them that I don't kill all of them, I can still stack my hard target artillery with soft target infantry decreasing the damage by a lot And then kill the survivors on the way back. And then you have sacrificed probabyly all of your attack helis while I still have many artillery left and ca continue my attack.
crazystoner wrote:
End of the day, i dont use artillery because they suck
crazystoner wrote:
i dominate the seas
crazystoner wrote:
i use special forces and i dominate the seas, because they are the only unit in the game that counters the overpowered mortar infantryBut yeah, if you could not upgrade to mortars, that would make my job of defeating you alot easier Cheers!
crazystoner wrote:
Well my spies are going to have a field day destroying your buildings, halting your production
crazystoner wrote:
and my naval vessel will eat your transport alive
a.k.a. jem and and eres
The post was edited 1 time, last by jemandanderes ().