Probably a dumb question but is there a way to "out shoot" anti aircraft units with cruise/ballistic missiles? I am currently up against a country who has barricaded himself in with anti aircraft and MRL.
Anti aircraft units VS cruise/ballistic missiles
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if you cant get past a stacks pointdefense dont even bother tryingI am The Baseline for opinions
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what's the composition?
Just a thought (or more a question possibly): could you send a ballistic missile, trigger their timer, and then send another one without pointing directly at the unit (no point defense) but ensure it is hit by the splash damage?
p.s. special forces -
Sgniappo wrote:
what's the composition?
Just a thought (or more a question possibly): could you send a ballistic missile, trigger their timer, and then send another one without pointing directly at the unit (no point defense) but ensure it is hit by the splash damage?
p.s. special forces
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Point defence will Trigger even if the reload Timer ist still ticking.
I suggest Attack Choppers to deal with it...~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dorado Games
DE - Team Lead
Conflict of Nations
"That was not me, it was already broken!" -
Fereyd wrote:
Point defence will Trigger even if the reload Timer ist still ticking.
I suggest Attack Choppers to deal with it...
a.k.a. jem and and eres -
StopThereCowboy wrote:
Sgniappo wrote:
what's the composition?
Just a thought (or more a question possibly): could you send a ballistic missile, trigger their timer, and then send another one without pointing directly at the unit (no point defense) but ensure it is hit by the splash damage?
p.s. special forces
a.k.a. jem and and eres -
Sgniappo wrote:
what's the composition?
Just a thought (or more a question possibly): could you send a ballistic missile, trigger their timer, and then send another one without pointing directly at the unit (no point defense) but ensure it is hit by the splash damage?
p.s. special forces
Currently on (potentially permanent) hiatus
Instead of choosing wings to fly, we chose hands to hold with each other.
Yet the sky still fascinates us, is it such a crime to keep on dreaming? -
I wouldn't bother trying to outshoot it. Send in two stacks 2/3 infantry followed by another stack of 10 infantry.
Depending on setup, if they have radar, it can be a little harder, but just keep taking closer and closer tiles, once that first attack triggers (it should tell you what units are there). You can't send just one, because if it dies then they don't get a cooldown timer. Abuse the RUSH function.
MRL are inheritanly weak, in both damage and hitpoints. Their strength is in hit and run tactics so you just need to nut up, loss some worthless replacable units to clear out this weak defensive stacks thats more focused on airdefense. National guard units are great, since you can build so many so quickly. Even if only upgradeds to 1.3 movement, with rush they can prove their worth if they get you within striking range.
Usally spy actions, or missile attacks will render their homeland incapable of replacing their loses. -
StopThereCowboy wrote:
Sgniappo wrote:
what's the composition?
Just a thought (or more a question possibly): could you send a ballistic missile, trigger their timer, and then send another one without pointing directly at the unit (no point defense) but ensure it is hit by the splash damage?
p.s. special forces
"Le patriotisme, c'est aimer son pays. Le nationalisme, c'est détester celui des autres."-Charles De Gaulle, Leader of Free France in World War 2.
English: "Patriotism is to love your country. Nationalism is hating that of others."
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