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Probably a dumb question but is there a way to "out shoot" anti aircraft units with cruise/ballistic missiles? I am currently up against a country who has barricaded himself in with anti aircraft and MRL.
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Sgniappo wrote:
what's the composition?
Just a thought (or more a question possibly): could you send a ballistic missile, trigger their timer, and then send another one without pointing directly at the unit (no point defense) but ensure it is hit by the splash damage?
p.s. special forces
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Fereyd wrote:
Point defence will Trigger even if the reload Timer ist still ticking.
I suggest Attack Choppers to deal with it...
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StopThereCowboy wrote:
I'm sure there is a way. Both TD's and SAMs have a recharge timer when they are spent. If you shoot a missile, wait a minute, and shoot another, that is a minute difference between them. Your second one will go through, and the first most likely will be caught, unless he has two separate groups guarding a spot, which in that case, may take three missiles total to go through. I've run multiple groups of SAMs protecting high interest areas, and it's worked out really well for me. So make sure he doesn't have multiple groups of SAMs first (if possible). Splash damage I think is possible but depends how close his troops are from where you are firing at.Sgniappo wrote:
what's the composition?
Just a thought (or more a question possibly): could you send a ballistic missile, trigger their timer, and then send another one without pointing directly at the unit (no point defense) but ensure it is hit by the splash damage?
p.s. special forces
New
Sgniappo wrote:
what's the composition?
Just a thought (or more a question possibly): could you send a ballistic missile, trigger their timer, and then send another one without pointing directly at the unit (no point defense) but ensure it is hit by the splash damage?
p.s. special forces
New
New
StopThereCowboy wrote:
I'm sure there is a way. Both TD's and SAMs have a recharge timer when they are spent. If you shoot a missile, wait a minute, and shoot another, that is a minute difference between them. Your second one will go through, and the first most likely will be caught, unless he has two separate groups guarding a spot, which in that case, may take three missiles total to go through. I've run multiple groups of SAMs protecting high interest areas, and it's worked out really well for me. So make sure he doesn't have multiple groups of SAMs first (if possible). Splash damage I think is possible but depends how close his troops are from where you are firing at.Sgniappo wrote:
what's the composition?
Just a thought (or more a question possibly): could you send a ballistic missile, trigger their timer, and then send another one without pointing directly at the unit (no point defense) but ensure it is hit by the splash damage?
p.s. special forces
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