In WW2, Germany pushed their way into Stalingrad, and where met with a harsh defense by the soviets. One of the key components to the red armies victory was the use of snipers inside of Stalingrad. Because of the rubble and urban environment, snipers made for a deadly defensive unit that held the Germans back and destroyed their hopes of taking Stalingrad. While Snipers proved (and continue to prove) that they are rarely ever in a position to carry out an offensive, they are used for defensive holds. CON should have a troop similar to this idea, and it would fit pretty snuggly into the games system.
The new sniper unit would be primarily used for defense, being able to do a lot of damage to troops, and mediocre damage to tanks. Snipers would be able to deal 5 damage for the first stage on the tech tree, but when reaching level two, they would deal similar damage to special forces (IE, 8 to infantry and 4 to tanks). To make them more approachable, they would be lower in the recourse cost to make them. But a good unit isn't a "good" unit without drawbacks, which the sniper unit has plenty of. For example, the speed of snipers should be relatively slow, and they should not able to capture any territory. They shouldn't be able to many snipers in a group as well, which makes intuitive sense and helps balance them. If you have 50 something snipers in a city, at some point, the effectiveness of the sniper's decreases. There should only be the ability to stack 3-4 snipers in a single group before stack debuffs are activated.
The sniper unit would have some pretty obvious counters, such as jets, choppers, etc. which make them a whole lot less powerful, and pretty situational. The thinking behind this is that an army with an impressive ground game, with a plethora of motorized infantry and tanks, would be susceptible to a good defense. It would also make attacking others at the start of the game a little riskier and could pose serious consequences for not making smart decisions. But as the war drags on, the snipers become increasingly worse as better technology is developed to counter them.
On a separate note, I have an idea for a new ability called "Urban Warfare," where the Snipers function normally in cities but gain debuffs when outside of them unless they are in jungle areas or other areas providing cover. If you are fighting in open plains and are using a sniper, it's easier to hit you. But if you're in a city it's a lot more difficult to hit you.
Sometimes, we are not in a position to attack but instead in a position to be attacked. Giving players the tools to effectively defend against ground-based warfare would add to the uncertainty of war, and make planning more vital to the success of any nation. However, the use of snipers is not guaranteed because of the many counters it has, which means even the defending nation is taking a gamble when spending recourses to construct them.
What are your thoughts?
The new sniper unit would be primarily used for defense, being able to do a lot of damage to troops, and mediocre damage to tanks. Snipers would be able to deal 5 damage for the first stage on the tech tree, but when reaching level two, they would deal similar damage to special forces (IE, 8 to infantry and 4 to tanks). To make them more approachable, they would be lower in the recourse cost to make them. But a good unit isn't a "good" unit without drawbacks, which the sniper unit has plenty of. For example, the speed of snipers should be relatively slow, and they should not able to capture any territory. They shouldn't be able to many snipers in a group as well, which makes intuitive sense and helps balance them. If you have 50 something snipers in a city, at some point, the effectiveness of the sniper's decreases. There should only be the ability to stack 3-4 snipers in a single group before stack debuffs are activated.
The sniper unit would have some pretty obvious counters, such as jets, choppers, etc. which make them a whole lot less powerful, and pretty situational. The thinking behind this is that an army with an impressive ground game, with a plethora of motorized infantry and tanks, would be susceptible to a good defense. It would also make attacking others at the start of the game a little riskier and could pose serious consequences for not making smart decisions. But as the war drags on, the snipers become increasingly worse as better technology is developed to counter them.
On a separate note, I have an idea for a new ability called "Urban Warfare," where the Snipers function normally in cities but gain debuffs when outside of them unless they are in jungle areas or other areas providing cover. If you are fighting in open plains and are using a sniper, it's easier to hit you. But if you're in a city it's a lot more difficult to hit you.
Sometimes, we are not in a position to attack but instead in a position to be attacked. Giving players the tools to effectively defend against ground-based warfare would add to the uncertainty of war, and make planning more vital to the success of any nation. However, the use of snipers is not guaranteed because of the many counters it has, which means even the defending nation is taking a gamble when spending recourses to construct them.
What are your thoughts?