Good morning, I identified a bug on the map ID = x(deleted by Mod)x, the player x(deleted by Mod)x (Cuba) uses it, the bug is as follows he moves his units through the opposing territories if they are unoccupied capture them without changing their peace status to war, use the the same process to capture cities and to attack units, with the units is more serious because they do not fight back when attacked, it is as if the player had the right of way but being able to conquer and accomplish whatever he wants, ... it took me a few days to understand, ... air strikes so I lost units without them apparently firing 1 shot, this situation was also reported by the player x(deleted by Mod)x (Japan), I ask you to check, and analyze the data of this match; I found a way to keep abreast of his advances (notification of enemy territories in red), I am having to give him peace, and in the sequence I declare war, ... but I think it is very unfair to be defeated in this way with the player advancing and taking territories and his status always being at peace. Thank you in advance and I look forward to returning.
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It follows the last log, at x(deleted by Mod)x , in it can be seen the change of Cuba from war to peace and the taking in the sequence of several territories, in addition to advancement, but the status did not return to war, I believe that in this way until morale is not affected and other game resources
Anonymized by Mod Fereyd.
No public shaming here
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It follows the last log, at x(deleted by Mod)x , in it can be seen the change of Cuba from war to peace and the taking in the sequence of several territories, in addition to advancement, but the status did not return to war, I believe that in this way until morale is not affected and other game resources
Anonymized by Mod Fereyd.
No public shaming here
The post was edited 1 time, last by Fereyd: Cleared Infos about other players ().