I have read on the forums a few threads about trading between players and how it is banned in CoN as compared to CoW. From what I understand the devs are very much against trading because of the potential for abuse. However, many people still want the trading feature and it is not impossible to implement. Here is my idea of how it would go:
-Min level 20 to trade resources, level 30 for units and warheads
This is the big one. Right off the bat, you cut off all the players who want to get a easy win by trading between two accounts. Level 20 takes some time to get to, and for many it will not be worth it.
-Purchased units in army cannot exceed 20 percent of your total units (cannot trade infantry)
This would prevent someone from buying themselves a big army without the hassle of daily limits. If you have 80 units, and you just bought 20 then you are blocked from buying any units until that ratio goes back down. Furthermore, a unit that has been exported becomes an allocated unit and has some restrictions. This is also realistic; a country cannot sell their own infantry, but they can sell vehicles. The US sold many different aircraft to the Japanese. By blocking the trade of infantry, you are stopping potential abusers from getting the units they need to conquer provinces
-Purchased units cannot heal
You just bought 20 advanced fighter jets from your good ally and sent them into combat. Some of them came back damaged. Now you have a problem: How can you repair these planes if they are not of your origin? You don’t have the parts or schematics to repair them because they are not yours! Once traded, allocated units will not heal at all even if given back to the owner
-Real resources
This is a questionable one, and it would be interesting to see how it plays out. When you trade resources with another player or on the market, they become a physical unit. It could be a transport truck, boat or plane. Each transport has a maximum capacity of 5000 tons. If you want to send resources to an ally, you have to send it from a homeland city to one of their own homeland cities. Your enemies are sharing resources? Shoot them out of the sky! With this feature, anti air bubbles and naval blockades become more important than ever, giving new life to subs, corvettes and TDS. While this feature would make more sense in CoW (remember Lusitania?) I think it could find a place in CoN. Want to go one step further? Plan a heist! Special forces that destroy a resource transport (such as a moving truck or landing cargo plane) take 50 percent of its resources. If this doesn’t work, it could be substituted with a basic limit on resources traded.
This could even open up a new status (Embargo) and security council ability called “Blockade” on units. When you embargo a country, they cannot see your market deals (like CoW), and if you set unit behavior to blockade then any resource transport of a country you embargoed will be stopped (not fighting). This means that a embargoed ship entering your cruiser range will stop, and an embargoed cargo plane entering your AA/ SF range will return to the airfield (basically ATC telling them they are in restricted airspace). If the transport is rushing they will enter the range regardless and get destroyed without declaring war
-Current abuses
The current system is still prone to abuse despite the absence of player trading. Coordinated trade on the market allows players to trade resources without limit, especially since the market dies in the late game. All you have to do is put up a cheap sale and the other person can buy it before other countries take notice. Implementation of a new system would cut down on these abuses.
I hope the devs reconsider this feature given the potential to stop cheating and abuse. Myself and many other CoN players wish that trading was still an option, and it would be great to see it brought back in a way that doesn’t negatively impact gameplay
-Min level 20 to trade resources, level 30 for units and warheads
This is the big one. Right off the bat, you cut off all the players who want to get a easy win by trading between two accounts. Level 20 takes some time to get to, and for many it will not be worth it.
-Purchased units in army cannot exceed 20 percent of your total units (cannot trade infantry)
This would prevent someone from buying themselves a big army without the hassle of daily limits. If you have 80 units, and you just bought 20 then you are blocked from buying any units until that ratio goes back down. Furthermore, a unit that has been exported becomes an allocated unit and has some restrictions. This is also realistic; a country cannot sell their own infantry, but they can sell vehicles. The US sold many different aircraft to the Japanese. By blocking the trade of infantry, you are stopping potential abusers from getting the units they need to conquer provinces
-Purchased units cannot heal
You just bought 20 advanced fighter jets from your good ally and sent them into combat. Some of them came back damaged. Now you have a problem: How can you repair these planes if they are not of your origin? You don’t have the parts or schematics to repair them because they are not yours! Once traded, allocated units will not heal at all even if given back to the owner
-Real resources
This is a questionable one, and it would be interesting to see how it plays out. When you trade resources with another player or on the market, they become a physical unit. It could be a transport truck, boat or plane. Each transport has a maximum capacity of 5000 tons. If you want to send resources to an ally, you have to send it from a homeland city to one of their own homeland cities. Your enemies are sharing resources? Shoot them out of the sky! With this feature, anti air bubbles and naval blockades become more important than ever, giving new life to subs, corvettes and TDS. While this feature would make more sense in CoW (remember Lusitania?) I think it could find a place in CoN. Want to go one step further? Plan a heist! Special forces that destroy a resource transport (such as a moving truck or landing cargo plane) take 50 percent of its resources. If this doesn’t work, it could be substituted with a basic limit on resources traded.
This could even open up a new status (Embargo) and security council ability called “Blockade” on units. When you embargo a country, they cannot see your market deals (like CoW), and if you set unit behavior to blockade then any resource transport of a country you embargoed will be stopped (not fighting). This means that a embargoed ship entering your cruiser range will stop, and an embargoed cargo plane entering your AA/ SF range will return to the airfield (basically ATC telling them they are in restricted airspace). If the transport is rushing they will enter the range regardless and get destroyed without declaring war
-Current abuses
The current system is still prone to abuse despite the absence of player trading. Coordinated trade on the market allows players to trade resources without limit, especially since the market dies in the late game. All you have to do is put up a cheap sale and the other person can buy it before other countries take notice. Implementation of a new system would cut down on these abuses.
I hope the devs reconsider this feature given the potential to stop cheating and abuse. Myself and many other CoN players wish that trading was still an option, and it would be great to see it brought back in a way that doesn’t negatively impact gameplay
Yee Haw
The post was edited 1 time, last by Colonel Waffles: Add in an extra part ().