Guns, ammunition, food, clothing, medical supplys so on and so fourth.
Many military commanders biggest consideration is logistics, how to get men and equipment from one place, to another.
Im reminded of WW2 Starlingrad where airplanes under constant aerial attack where flying in and landing in order to resupply.
Its someone id kind of like to see in CON!
Granted we are talking about days and not years of fighting but if i have a massive endgame stack of MRL's with 200 kills. Questions are raised about ammo things like ammo. More so if they are blitzcreging it towards a capital on the other side of the map.
I think add another aspect to the game, we have moral and moral has a randomness factor in military combat.
But if your city is surrounded, and stacked with Missile Defense and MRL's like sooner or later they should start to deteriorate naturally.
Likewise, aerial power is usally more effective at smashing supply lanes.
I see it working where if you annex a city, supplies will be sent from your home city.
Like a health bar, your equipment would have a ammo bar and where things like fuel equipment and ammo all effect speed, damage and resistance.
Then you could add another research type tree for basic equipment, ammo types, and other small arms measures to slightly effect combat efficiencies so where one countires maxxed infantry might not compare to anothers maxxed infantry.
Just an idea.
Cheers
Many military commanders biggest consideration is logistics, how to get men and equipment from one place, to another.
Im reminded of WW2 Starlingrad where airplanes under constant aerial attack where flying in and landing in order to resupply.
Its someone id kind of like to see in CON!
Granted we are talking about days and not years of fighting but if i have a massive endgame stack of MRL's with 200 kills. Questions are raised about ammo things like ammo. More so if they are blitzcreging it towards a capital on the other side of the map.
I think add another aspect to the game, we have moral and moral has a randomness factor in military combat.
But if your city is surrounded, and stacked with Missile Defense and MRL's like sooner or later they should start to deteriorate naturally.
Likewise, aerial power is usally more effective at smashing supply lanes.
I see it working where if you annex a city, supplies will be sent from your home city.
Like a health bar, your equipment would have a ammo bar and where things like fuel equipment and ammo all effect speed, damage and resistance.
Then you could add another research type tree for basic equipment, ammo types, and other small arms measures to slightly effect combat efficiencies so where one countires maxxed infantry might not compare to anothers maxxed infantry.
Just an idea.
Cheers