Maximizing the effect of ranged units

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    • Maximizing the effect of ranged units

      <TEMPORARILY DELETED DUE TO ONGOING ALLIANCE MATCH>
      "Le patriotisme, c'est aimer son pays. Le nationalisme, c'est détester celui des autres."-Charles De Gaulle, Leader of Free France in World War 2.
      English: "Patriotism is to love your country. Nationalism is hating that of others."

      The post was edited 1 time, last by The Ewac ().

    • Wil the elite players ban me forever for revealing the meta secrets?
      Will they send the spoon killer riding a super buffed MRL to my house?
      "Le patriotisme, c'est aimer son pays. Le nationalisme, c'est détester celui des autres."-Charles De Gaulle, Leader of Free France in World War 2.
      English: "Patriotism is to love your country. Nationalism is hating that of others."
    • playbabe wrote:

      does it that secret ?
      Hit and run, 60 second reload, and the radar scramble are secrets...
      If enemy is not on pc, they cannot even use MRL
      if u scramble the radar
      "Le patriotisme, c'est aimer son pays. Le nationalisme, c'est détester celui des autres."-Charles De Gaulle, Leader of Free France in World War 2.
      English: "Patriotism is to love your country. Nationalism is hating that of others."
    • ewac123 wrote:

      playbabe wrote:

      does it that secret ?
      Hit and run, 60 second reload, and the radar scramble are secrets...If enemy is not on pc, they cannot even use MRL
      if u scramble the radar
      If you keep them to close together you might give him free splash, so hitting 5 stacks with only one shot, multiplying his damage.

      Also if he is really good, he likely has Specs anyway to surveill your troops.

      Hit and Run and 60 s reload are old features, that already existed in Supremacy 1914 and likely in Call of War too.
      The first at least is considered basic knowledge in alliance circles.

      Also putting all your ranged units into one pure stack, is quite a bad idea, in case you get hit yourself.

      And I have to add, Hit and Run does not always work anymore, devs boosted reaction time of AI, sometimes it shoots immediately back.
    • Kalrakh wrote:

      ewac123 wrote:

      playbabe wrote:

      does it that secret ?
      Hit and run, 60 second reload, and the radar scramble are secrets...If enemy is not on pc, they cannot even use MRLif u scramble the radar
      If you keep them to close together you might give him free splash, so hitting 5 stacks with only one shot, multiplying his damage.
      Also if he is really good, he likely has Specs anyway to surveill your troops.

      Hit and Run and 60 s reload are old features, that already existed in Supremacy 1914 and likely in Call of War too.
      The first at least is considered basic knowledge in alliance circles.

      Also putting all your ranged units into one pure stack, is quite a bad idea, in case you get hit yourself.

      And I have to add, Hit and Run does not always work anymore, devs boosted reaction time of AI, sometimes it shoots immediately back.
      Bah, build logistic then. Also, then don't put them too close!
      10 minute distance away.
      "Le patriotisme, c'est aimer son pays. Le nationalisme, c'est détester celui des autres."-Charles De Gaulle, Leader of Free France in World War 2.
      English: "Patriotism is to love your country. Nationalism is hating that of others."