Commanding battles

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    • Commanding battles

      This is not a really good idea but it would be really nice if you can command a battle so it isn’t always whoever bought the most stuff wins but more strategic

      When a unit is invading or attacking a area you can click on them and there will be another option saying command

      This will open up another small map of the terrain

      images.app.goo.gl/1cP7Lej2Px9eEriY6

      Like that

      And now instead of whoever is the most buff in numbers still has a chance of losing

      Basically you can command and show where to go in a zoomed version of the map

      Time can be a little faster in here so you don’t have to wait 47 mins for them too move 1 tile

      In this battle each player gets a notification saying ____ has commanded there army

      And the state can can choose to join or just wait till the battle is done



      Maybe as a effect there can be environmental damage like if I bombarded a city it will have a broken sprite or for a forest it will have no leaves and will burn



      This is still a battle for land so attackers spawn with 5 tiles and have to capture the rest


      While defenders have all the tiles


      If you get a hold of a city when you are attacking you get bonus points and get a speed up for how much land you can conquer

      In the top of the screen it shows how much points each team has with red and blue

      If team red (attackers) gets all land over
      defenders they win but for attackers if they get moved out of the territory they lose