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I haven't come across it again yet, but I think I figured out the reason. I think only one ballistic sub can reload at a time. If you have a stack of 5 if you split them all you could reload missiles 5x faster so in order to prevent this if one sub is reloading another is not. That's just my theory.
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Oh I see. I thought the growing population might be boosting the other buildings, but it was just referring to how much the hospital was accelerating the population growth. They should probably add an apostrophe to make it building's effect rather than the plural so it's not as confusing.
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I have a city with level a 4 military hospital which causes the city to have an accelerated population growth. When hovering over over the population it shows that I also get something called "buildings effect: 55%". This is only in the city with the accelerated population growth while the other cities with "moderate" population growth there is just a modifier on the morale in its place. How does the "buildings effect" modifier actually affect the buildings? It should also be noted that this is …