As of right now, corvettes are not useful past early game. Once other ships come into play they become quite useless and no one uses them at max level. Here’s my idea of overhauled corvette
T1
Cost: 500 Supplies, 500 Components, 300 Manpower, 600 electronics, 1K Money
Sight Range: 40
HP: 15
Speed: 3 (1 in deep seas)
Radar signature: High
Sonar signature
Radar and sonar detection within 75:
Naval Units (HIGH)
Fixed Wing (HIGH)
Damage
vs Soft 2.0
vs Hard 0.5
vs Surface 3.0
vs Sub 3.0
vs Fixed Wing 1.5 (Defense only)
vs Rotary Wing 2.0 (Defense only)
T2
Cost: 600 Supplies, 600 Components, 350 Manpower, 800 electronics, 1.4K Money
Sight Range: 50
HP: 17
Speed: 3.5 (1.5 in deep seas)
Radar signature: High
Sonar signature
Radar and sonar detection within 125:
Naval Units (LOW)
Fixed Wing (HIGH)
Damage
vs Soft 4.0
vs Hard 0.5
vs Surface 4.0
vs Sub 4.0
vs Fixed Wing 2.0 (Defense only)
vs Rotary Wing 4.0 (Defense only)
T3
Cost: 750 Supplies, 750 Components, 400 Manpower, 1K electronics, 2K money
Sight Range: 60
HP: 20
Speed: 4.0 (2.0 in deep seas)
Reveal stealth (Submarine)
Radar signature: Low
Sonar signature
Radar and sonar detection within 150
Naval Units (LOW)
Fixed Wing (LOW)
Rotary Wing (LOW)
Anti air: Engages aircraft within a range of 100 (Fixed wing, missiles)
Damage
vs Soft 5.0
vs Hard 1.0
vs Surface 6.0
vs Sub 7.0
vs Fixed Wing (1.0 attack, 3.0 defense)
vs Rotary Wing (6.0 defense)
vs missiles (1.0)
The resulting change would be:
Corvette loses ground attack and anti ship capabilities, moving towards a naval support role
Excellent radar and sonar capabilities, in addition to low cost, make it an excellent ship for monitoring coastline, essentially acting as a coastal patrol. The high sight range makes it a good unit for dealing with elite subs
Anti air at T3. Not sufficient to effectively destroy enemy aircraft, but useful for harassing the enemy after prolonged operations in the area. Anti air missiles are not effective vs helicopters, so the corvette can only defend itself
The overall idea is to change their purpose. They do not perform well in combat with other ships, nor should they, and by giving them a support role I think they would become more relevant and more people would start to use them.
Thoughts?
T1
Cost: 500 Supplies, 500 Components, 300 Manpower, 600 electronics, 1K Money
Sight Range: 40
HP: 15
Speed: 3 (1 in deep seas)
Radar signature: High
Sonar signature
Radar and sonar detection within 75:
Naval Units (HIGH)
Fixed Wing (HIGH)
Damage
vs Soft 2.0
vs Hard 0.5
vs Surface 3.0
vs Sub 3.0
vs Fixed Wing 1.5 (Defense only)
vs Rotary Wing 2.0 (Defense only)
T2
Cost: 600 Supplies, 600 Components, 350 Manpower, 800 electronics, 1.4K Money
Sight Range: 50
HP: 17
Speed: 3.5 (1.5 in deep seas)
Radar signature: High
Sonar signature
Radar and sonar detection within 125:
Naval Units (LOW)
Fixed Wing (HIGH)
Damage
vs Soft 4.0
vs Hard 0.5
vs Surface 4.0
vs Sub 4.0
vs Fixed Wing 2.0 (Defense only)
vs Rotary Wing 4.0 (Defense only)
T3
Cost: 750 Supplies, 750 Components, 400 Manpower, 1K electronics, 2K money
Sight Range: 60
HP: 20
Speed: 4.0 (2.0 in deep seas)
Reveal stealth (Submarine)
Radar signature: Low
Sonar signature
Radar and sonar detection within 150
Naval Units (LOW)
Fixed Wing (LOW)
Rotary Wing (LOW)
Anti air: Engages aircraft within a range of 100 (Fixed wing, missiles)
Damage
vs Soft 5.0
vs Hard 1.0
vs Surface 6.0
vs Sub 7.0
vs Fixed Wing (1.0 attack, 3.0 defense)
vs Rotary Wing (6.0 defense)
vs missiles (1.0)
The resulting change would be:
Corvette loses ground attack and anti ship capabilities, moving towards a naval support role
Excellent radar and sonar capabilities, in addition to low cost, make it an excellent ship for monitoring coastline, essentially acting as a coastal patrol. The high sight range makes it a good unit for dealing with elite subs
Anti air at T3. Not sufficient to effectively destroy enemy aircraft, but useful for harassing the enemy after prolonged operations in the area. Anti air missiles are not effective vs helicopters, so the corvette can only defend itself
The overall idea is to change their purpose. They do not perform well in combat with other ships, nor should they, and by giving them a support role I think they would become more relevant and more people would start to use them.
Thoughts?
Yee Haw
The post was edited 5 times, last by Colonel Waffles ().