In real life countries do not change its allies that often and it's not that simple. If people are against Russia like in Poland, cause of history but tolerate EU and like US, changing totally alies is not realistic, cause people would rebel, softer or stronger.
In game coalitions are the mechanic of allies built in, but they are quite often overused, for example to spy on countries to be attacked later. Sometimes a player join few coalitions one after another, just to check the troops, technologies, where the troops are, what they do, what are the plans of players and share it with others, leave and attack players later.
It's not realistic and its not player's friendly. I bet that lots of players quit game cause of similar traitors, cheaters and simply because this mechanic is not well enough designed.
Why they quit? Cause people hate being cheated on. Some maybe bought gold to fight back, but some did quite and wont ever come back.
Of course for Dorado, lost players is lost business opportunity to earn money.
I personally am fun of fair play and of fight as warriors, not being overused by poor game mechanic, so that's why I propose some changes to it.
First of all the period needed to wait to leave coalition was intoduced as far as I know, few years ago, at least in Call of War, when I was playing it and it's a "sibling game" of CoN. But this mechanic does not work well enough to avoid overusing the coalition feature.
A) If we give need to pay in-game money to joing coaliton it will make players think twice of which to join and if to join at all. Of course if it will be big enough sum, like for example - 50% of daily cash income.
B) The period to join and to leave should be longer. I propose 1 in-game day to join and 2 days to leave, now is 0 days to join and 1 days to leave, in x1 games.
It will make harder to travel among a number of coalitions to just cheat and spy.
C) In player info on the map should be info, which coalitions he joined and when and with what countries and when he left.
It's not easy to track it, especially in big, world maps. Having this in player profile will make it super easy to track coalition-travellers.
D) Every next coalition joined and coalition left, should cost more.
Joining and leaving need of PR action, media promoting this among people and that costs, so paying for it, goes for PR campaigns needed when chaning allies - that's the explanation for why money to join or leave.
For example:
1st coalition joined - 25% of daily income and 1 day to wait
1st coalition leave - 50% of daily income and 2 days to wait
2nd coalition joined (on the same map of course) - 75% of daily income and 1 day to wait
2nd coalition leave - 75% of daily income and 2 days to wait (no matter if he leaves on his own or is kicked out) but let say that after 1 day, he lose the view of coalition land and troops and his relations changes to ROW - right of way
3rd coalition joined and every next - 100% of daily income
3rd coalition leave and every next - 100% of daily income
So if somebody joines leave, he dos not get 100% of income but "100% - X" (minus something)
Then coalitions is not like I click I joined (totally undrealistic) and its not that easy anymore to overuse it. It's more important decision cause it cost cash.
What do you think guys and girls?
In game coalitions are the mechanic of allies built in, but they are quite often overused, for example to spy on countries to be attacked later. Sometimes a player join few coalitions one after another, just to check the troops, technologies, where the troops are, what they do, what are the plans of players and share it with others, leave and attack players later.
It's not realistic and its not player's friendly. I bet that lots of players quit game cause of similar traitors, cheaters and simply because this mechanic is not well enough designed.
Why they quit? Cause people hate being cheated on. Some maybe bought gold to fight back, but some did quite and wont ever come back.
Of course for Dorado, lost players is lost business opportunity to earn money.
I personally am fun of fair play and of fight as warriors, not being overused by poor game mechanic, so that's why I propose some changes to it.
First of all the period needed to wait to leave coalition was intoduced as far as I know, few years ago, at least in Call of War, when I was playing it and it's a "sibling game" of CoN. But this mechanic does not work well enough to avoid overusing the coalition feature.
A) If we give need to pay in-game money to joing coaliton it will make players think twice of which to join and if to join at all. Of course if it will be big enough sum, like for example - 50% of daily cash income.
B) The period to join and to leave should be longer. I propose 1 in-game day to join and 2 days to leave, now is 0 days to join and 1 days to leave, in x1 games.
It will make harder to travel among a number of coalitions to just cheat and spy.
C) In player info on the map should be info, which coalitions he joined and when and with what countries and when he left.
It's not easy to track it, especially in big, world maps. Having this in player profile will make it super easy to track coalition-travellers.
D) Every next coalition joined and coalition left, should cost more.
Joining and leaving need of PR action, media promoting this among people and that costs, so paying for it, goes for PR campaigns needed when chaning allies - that's the explanation for why money to join or leave.
For example:
1st coalition joined - 25% of daily income and 1 day to wait
1st coalition leave - 50% of daily income and 2 days to wait
2nd coalition joined (on the same map of course) - 75% of daily income and 1 day to wait
2nd coalition leave - 75% of daily income and 2 days to wait (no matter if he leaves on his own or is kicked out) but let say that after 1 day, he lose the view of coalition land and troops and his relations changes to ROW - right of way
3rd coalition joined and every next - 100% of daily income
3rd coalition leave and every next - 100% of daily income
So if somebody joines leave, he dos not get 100% of income but "100% - X" (minus something)
Then coalitions is not like I click I joined (totally undrealistic) and its not that easy anymore to overuse it. It's more important decision cause it cost cash.
What do you think guys and girls?