Hello everybody!! [b]This is the part 2 of my previous post...[/b]
Elite Destroyer:
Skins: Maya Class (Western), Type 26/City Class (European), Type 052D Class (Eastern)
— T1 Stats
Requires: Naval Base lvl 4, Arms Indusrty lvl 1, Secret Lab lvl 1
RADAR SIG: HIGH
HP: 35
SPEED: 4 (HIGH SEAS), 2 (COASTAL WATERS)
CAPACITY: 1 (HELICOPTER), 1 (CRUISE MISSILE), 1 (LOITERING MUNITION)
COST: 2750(COMPONENTS), 950(MANPOWER), 200(RARE MATERIALS), 1100 (ELECTRONICS), 2300(MONEY)
— T2 Stats
Requires: Naval Base lvl 5, Arms Indusrty lvl 1, Secret Lab lvl 2
RADAR SIG: HIGH
HP: 45
SPEED: 4.5 (HIGH SEAS), 2.25 (COASTAL WATERS)
CAPACITY: 2 (HELICOPTER), 2 (CRUISE MISSILE), 2 (LOITERING MUNITION)
COST: 3300(COMPONENTS), 1250(MANPOWER), 400(RARE MATERIALS), 1400(ELECTRONICS), 2750(MONEY)
— T3 Stats
Requires: Naval Base lvl 5, Arms Indusrty lvl 1, Secret Lab lvl 3
RADAR SIG: LOW
HP: 55
SPEED: 4.5 (HIGH SEAS), 2.25 (COASTAL WATERS)
CAPACITY: 3 (HELICOPTER), 3 (CRUISE MISSILE), 3 (LOITERING MUNITION)
COST: 3950(COMPONENTS), 1750(MANPOWER), 600(RARE MATERIALS), 1750(ELECTRONICS), 3750(MONEY)
*
Elite Strike Cruiser:
Skins: CSGN Mk2 Class (Western), Vittorio Veneto Mk2 Class (European), Kirov Class (Eastern)
— T1 Stats
Requires: Naval Base lvl 5, Arms Indusrty lvl 1, Secret Lab lvl 3
RADAR SIG: HIGH
ANTI AIR: 25(MISSILES)
HP: 65
SPEED: 3.5 (HIGH SEAS), 1.75 (COASTAL WATERS)
CAPACITY: 1 (HELICOPTER), 1 (CRUISE MISSILE), 1 (BALLISTIC MISSILE), 1(LOITERING MUNITION)
COST: 4000(COMPONENTS), 1450(MANPOWER), 400(RARE MATERIALS), 1300 (ELECTRONICS), 3900(MONEY)
— T2 Stats
Requires: Naval Base lvl 5, Arms Indusrty lvl 1, Secret Lab lvl 4
RADAR SIG: HIGH
ANTI AIR: 30(MISSILES)
HP: 78
SPEED: 3.5 (HIGH SEAS), 1.75 (COASTAL WATERS)
CAPACITY: 2 (HELICOPTER), 2 (CRUISE MISSILE), 2 (BALLISTIC MISSILE), 2(LOITERING MUNITION)
COST: 4750(COMPONENTS), 1850(MANPOWER), 750(RARE MATERIALS), 1500 (ELECTRONICS), 4300(MONEY)
— T3 Stats
Requires: Naval Base lvl 5, Arms Indusrty lvl 1, Secret Lab lvl 5
RADAR SIG: HIGH
ANTI AIR: 35(MISSILES)
HP: 90
SPEED: 4 (HIGH SEAS), 2 (COASTAL WATERS)
CAPACITY: 3 (HELICOPTER), 3 (CRUISE MISSILE), 3 (BALLISTIC MISSILE), 3(LOITERING MUNITION)
COST: 5125(COMPONENTS), 2350(MANPOWER), 1000(RARE MATERIALS), 1750 (ELECTRONICS), 5125(MONEY)
Elite Destroyer:
Skins: Maya Class (Western), Type 26/City Class (European), Type 052D Class (Eastern)
— T1 Stats
Requires: Naval Base lvl 4, Arms Indusrty lvl 1, Secret Lab lvl 1
STATS | ATK | DEF | ATK RANGE | RADAR RANGE |
SOFT | 3 | 75 | 75 | |
HARD | 2 | 75 | 75 | |
FIXED | 3 | |||
ROTARY | 2 | |||
MISSILES | 2 | |||
SHIPS | 7 | 7 | 75 | 75 |
SUBMARINES | 7 | 7 | 100 | 100 |
BUILDINGS | 1.5 | 75 | ||
POPULATION | 2.5 | 75 |
RADAR SIG: HIGH
HP: 35
SPEED: 4 (HIGH SEAS), 2 (COASTAL WATERS)
CAPACITY: 1 (HELICOPTER), 1 (CRUISE MISSILE), 1 (LOITERING MUNITION)
COST: 2750(COMPONENTS), 950(MANPOWER), 200(RARE MATERIALS), 1100 (ELECTRONICS), 2300(MONEY)
— T2 Stats
Requires: Naval Base lvl 5, Arms Indusrty lvl 1, Secret Lab lvl 2
STATS | ATK | DEF | ATK RANGE | RADAR RANGE |
SOFT | 3.5 | 100 | 100 | |
HARD | 2.5 | 100 | 100 | |
FIXED | 3.5 | |||
ROTARY | 2.5 | |||
MISSILES | 3 | |||
SHIPS | 10 | 10 | 100 | 100 |
SUBMARINES | 14 | 14 | 100 | 125 |
BUILDINGS | 2 | 100 | ||
POPULATION | 3 | 100 |
RADAR SIG: HIGH
HP: 45
SPEED: 4.5 (HIGH SEAS), 2.25 (COASTAL WATERS)
CAPACITY: 2 (HELICOPTER), 2 (CRUISE MISSILE), 2 (LOITERING MUNITION)
COST: 3300(COMPONENTS), 1250(MANPOWER), 400(RARE MATERIALS), 1400(ELECTRONICS), 2750(MONEY)
— T3 Stats
Requires: Naval Base lvl 5, Arms Indusrty lvl 1, Secret Lab lvl 3
STATS | ATK | DEF | ATK RANGE | RADAR RANGE |
SOFT | 4.5 | 100 | 100 | |
HARD | 3.5 | 100 | 100 | |
FIXED | 4 | |||
ROTARY | 3 | |||
MISSILES | 4 | |||
SHIPS | 13 | 13 | 100 | 100 |
SUBMARINES | 19 | 19 | 125 | 125 |
BUILDINGS | 2.5 | 100 | ||
POPULATION | 3.5 | 100 |
RADAR SIG: LOW
HP: 55
SPEED: 4.5 (HIGH SEAS), 2.25 (COASTAL WATERS)
CAPACITY: 3 (HELICOPTER), 3 (CRUISE MISSILE), 3 (LOITERING MUNITION)
COST: 3950(COMPONENTS), 1750(MANPOWER), 600(RARE MATERIALS), 1750(ELECTRONICS), 3750(MONEY)
*
Elite Strike Cruiser:
Skins: CSGN Mk2 Class (Western), Vittorio Veneto Mk2 Class (European), Kirov Class (Eastern)
— T1 Stats
Requires: Naval Base lvl 5, Arms Indusrty lvl 1, Secret Lab lvl 3
STATS | ATK | DEF | ATK RANGE | RADAR RANGE |
SOFT | 5 | 85 | 85 | |
HARD | 3 | 85 | 85 | |
FIXED | 3 | |||
ROTARY | 1 | |||
MISSILES | 1 | 1 | 25 | 85 |
SHIPS | 16 | 16 | 85 | 85 |
SUBMARINES | 1 | 1 | 85 | |
BUILDINGS | 3 | 85 | ||
POPULATION | 5 | 85 |
RADAR SIG: HIGH
ANTI AIR: 25(MISSILES)
HP: 65
SPEED: 3.5 (HIGH SEAS), 1.75 (COASTAL WATERS)
CAPACITY: 1 (HELICOPTER), 1 (CRUISE MISSILE), 1 (BALLISTIC MISSILE), 1(LOITERING MUNITION)
COST: 4000(COMPONENTS), 1450(MANPOWER), 400(RARE MATERIALS), 1300 (ELECTRONICS), 3900(MONEY)
— T2 Stats
Requires: Naval Base lvl 5, Arms Indusrty lvl 1, Secret Lab lvl 4
STATS | ATK | DEF | ATK RANGE | RADAR RANGE |
SOFT | 6 | 100 | 100 | |
HARD | 5 | 100 | 100 | |
FIXED | 3 | |||
ROTARY | 1 | |||
MISSILES | 3 | 3 | 30 | 100 |
SHIPS | 22 | 22 | 100 | 100 |
SUBMARINES | 1.5 | 1.5 | 100 | |
BUILDINGS | 4 | 100 | ||
POPULATION | 7 | 100 |
RADAR SIG: HIGH
ANTI AIR: 30(MISSILES)
HP: 78
SPEED: 3.5 (HIGH SEAS), 1.75 (COASTAL WATERS)
CAPACITY: 2 (HELICOPTER), 2 (CRUISE MISSILE), 2 (BALLISTIC MISSILE), 2(LOITERING MUNITION)
COST: 4750(COMPONENTS), 1850(MANPOWER), 750(RARE MATERIALS), 1500 (ELECTRONICS), 4300(MONEY)
— T3 Stats
Requires: Naval Base lvl 5, Arms Indusrty lvl 1, Secret Lab lvl 5
STATS | ATK | DEF | ATK RANGE | RADAR RANGE |
SOFT | 7.5 | 125 | 125 | |
HARD | 75 | 125 | 125 | |
FIXED | 3 | |||
ROTARY | 1 | |||
MISSILES | 6 | 6 | 35 | 125 |
SHIPS | 28 | 28 | 125 | 125 |
SUBMARINES | 2 | 2 | 125 | |
BUILDINGS | 5 | 125 | ||
POPULATION | 8 | 125 |
RADAR SIG: HIGH
ANTI AIR: 35(MISSILES)
HP: 90
SPEED: 4 (HIGH SEAS), 2 (COASTAL WATERS)
CAPACITY: 3 (HELICOPTER), 3 (CRUISE MISSILE), 3 (BALLISTIC MISSILE), 3(LOITERING MUNITION)
COST: 5125(COMPONENTS), 2350(MANPOWER), 1000(RARE MATERIALS), 1750 (ELECTRONICS), 5125(MONEY)