I had the same problems.
„Morgen, ihr Luschen!“ --- „Morgen, Chef!“ (Ausbilder Schmidt alias Holger Müller bei der Arbeit)
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IshXIII wrote:
Exactly I totally agree.Oceanhawk wrote:
But my point here, is Mobile SAMs do need to be able to hit helicopters, maybe not TDS, but most certainly Mobile SAMs, Id even remove some of the missile attack strength of the mobile SAM and add it to the helicopters
My last sentence was a response to someone else stating that their SAM's and frigates lost hp (hitpoints) when attacking planes and copters, though the copters/planes not been in their own attack range, but where in attack range of those sams and frigates. So technically the sams and frigates should not be losing HP, I stated that this never happened to me, unlike the person stating that he did notice this.
Germanico wrote:
Yeah - there could actually be a solution here:
FIRST we fix the ***** American SAM's
THEN we re-implement SAM vs Heli Damage: but low vs Heli and high vs Aircraft (sort of the other way around as for the Mobile AA)
And lastly we make sure that Theatre Defense is not so strong vs Aircraft and Heli but strong against Missiles.
Idea is to give every of the air defenses a specific strong-point:
Mobile AA = Strong vs Helis
SAM Launcher = Strong vs Planes
Theatre Defense = Strong vs Missiles
that way we could have all of them useful and also in line of appearance - as usually missiles come into play later in the game (and are extremely powerful imo)
At the same time i would like to take the chance to work on the speeds of the Attack Helicopters vs the Strike Fighters. They are too starkly different - same with the damages.
Imo right now the Strikes are overpowered and we could lower the Fighter Speeds somewhat - and increase the Helo's a bit moving them closer together.
Presently I love the Airmobile but NEVER use the Attack Helis.... do you?
What do you think?
Germanico wrote:
Concur, good sir ;
Oceanhawk wrote:
which is just plane (hehe the pun) humours to anyone with a limited knowledge of these!
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