Well, I have been playing in 8 months now, and am pretty high in rank, but haven’t really made any suggestion on how to improve the game by new Ideas (been complaining about the game length though (Thread: forum.conflictnations.com/index.php?thread/4902-coalitions/ ) but other than that, not so much). So I will give it a go here:
Overall I really think that the developers are adding great new features all the time. Many of my other early suggestion have already to some extend been introduced in earlier updates. These one have always been on my mind however, so I will just put them out there, and hear what you guys think :-)
- Military Satellites: Long shot but will be nice, if you could make them; Level 1; Horizontal or vertical fly path set by the player to find units that are close to ones borders. Level 2; Early warning system for Ballistic Missiles and ICBM when fired (for those who don’t invest in satellites, shall not be given the warning of incoming missiles before they are in their airspace, so they won’t have proper time to evacuate their military). Level 3 and up; Main land intelligence (not green dots), but actual military units should be revealed here, over a specific sized moving circle (Only high level radars/missiles should be able to detect and shoot them down).
- Missiles: Increase cruise missiles requirements, so people start researching ballistic first (in real life, few countries actually have cruise missiles compared to ballistic). Ballistic launcher should be available from secret weapon lab 2 (and maybe only cost 1 warhead instead of two.)
- Tank Destroyers: Increase damage to tanks to 10 from level 1. (They need to do more damage than main battle tanks before it make sense to buy them. I haven’t fought with them one time for real, because main battle tanks are way smarter to build in all circumstances. Please make them more attractive.)
- Multiple Rocket Launchers: Lower the research requirements. There is no point in researching both towered and mobile artillery before we can research the rocket launcher. The rocket launcher is a nice unit, but people just don’t use it, due to the unnecessary long research, which is really a shame.
- Ballistic submarines: Should be obtained from naval base 4-5. I honestly don’t see any point in having a naval base level 6, for only creating that sub. Level 5 is the highest in all other buildings anyway. Instead you could increase the requirements for which kind of ballistic missiles can be fired from them (for example only level 4 and up ballistic missiles can be used in ballistic subs).
- Newspaper: Statistic/Ranks on who have the most powerful military or technological advance are very misleading, especially late in game. (Furthermore, when a nuclear attack has happened, it should headline it more clearly with e.g. a picture and more panic-ish atmosphere.)
- AI: We shall have the opportunity to choose harder AI when we create a game. Furthermore, Ai should be able to use air force more rapidly on our units and cities, when we attack them (and learn to fire missiles will be a nice addition). They should also be better a producing more advanced anti air in late games, for shielding against cruise missiles!
- Map: Antarctica should be show on the map (just as the ice caps near Canada). Cyprus should be its own country. Cuba, UAE, Morocco, Sudan, Bangladesh, Portugal, Malaysia, and New Zealand should all be playable maps in world 60, to add more tension to the game, and keep their neighbors occupied from expanding elsewhere in the beginning.
- Long term ideas for the developers to work with:
- Government buildings: Government buildings like Ministry of Defense (military-locations/technology), Homeland Security (spy departments), and Main Government (military movements, supplies) should be introduced and placed in different cities. We should know where to place our spies more clearly, rather than just random. IF the capitol falls, a new government building and Capitol should be placed randomly, until the player chooses a new capitol (which many don’t do). There should be a moral punishment, if the leaderships dies doing a WOMD attack. High level bunker however should be able to protect government people and evacuate them later on. Generally, losing a Capitol should be much more punishing for the player who lose it (punishment could be like not having proper control/sight of ones forces until a new government and headquarter have been made), and more rewarding for the country who takes it (be able to reveal some enemy units for free). This will make sure that people invests in defending their Capitol. Now, people just don’t care enough.
- Weather control: Introduce weather phenomes, and wind speed. Wind speed should affect how planes fly in different weather (just as ground units in different terrain) and nuclear fallout (should be introduced as well) spread across the detonations side.
- UN: Peace Corps to deal with mad players (declaring war with everyone), that can be activated early on in the game (until around day 20) if more than 90 % of active players request it, and donates 3000 of its men. The Peace Corps (AI) can then recapture land taken and isolate the current player for a specific matter of time. (Useful in roleplays).
- Trade: An option to buy finished military units from other AI-countries should be introduced. Say I want to buy s-400 missile defense, but don’t want to make it (or don’t have the right military Doctrine). Then, some countries should be selling them finish made on the market for a fair price and limited amount.
Overall I really think that the developers are adding great new features all the time. Many of my other early suggestion have already to some extend been introduced in earlier updates. These one have always been on my mind however, so I will just put them out there, and hear what you guys think :-)
The post was edited 5 times, last by sand4435 ().