Suggestion about ASF (Air Super. Fighers) having active attack range which would be dependent on the tech lvl of the ASF itself.
I think this would feel more real world because ASFs in the real world don't "clash" into each other nor do they dogfight (very rare), but instead use long range missiles to kill each other.
This would also benefit high tech ASFs which could damage the enemy before it shoots at them and by that effectively lower the attack factor of the enemy squadron and imminent losses or even destroy the enemy completely and take no losses (depending on the hp and quantity)
I think this would represent a more RL scenario and remove the annoying fact that you lose high tech ASFs to lower tech and even less numbered ASF suqadrons
Would love to hear what you guys think about it..
Sry if this has already been suggested, but I found similar not equal suggestions.
I think this would feel more real world because ASFs in the real world don't "clash" into each other nor do they dogfight (very rare), but instead use long range missiles to kill each other.
This would also benefit high tech ASFs which could damage the enemy before it shoots at them and by that effectively lower the attack factor of the enemy squadron and imminent losses or even destroy the enemy completely and take no losses (depending on the hp and quantity)
I think this would represent a more RL scenario and remove the annoying fact that you lose high tech ASFs to lower tech and even less numbered ASF suqadrons
Would love to hear what you guys think about it..
Sry if this has already been suggested, but I found similar not equal suggestions.