Dear players,
The event you have patiently been waiting for is here, Speed events will be generated to join until the end of this weekend. We have also introduced new improvements for locating and identifying units in combat.
Fixes
Event changes
//The Dorado Team
The event you have patiently been waiting for is here, Speed events will be generated to join until the end of this weekend. We have also introduced new improvements for locating and identifying units in combat.
Fixes
- Aircraft patrolling over it's own city should no longer damage it when it gets into combat
- Events log now properly indicates what type of ground division has been attacked
- Intel now should update properly upon getting into sight range.
- Intel is removed when a unit is no longer in the previous position
- Attacking ranged units are now properly uncovered in non advanced Fog Of War games
- Aircraft will no longer heal during mission
- Army notifications now correctly report ground locations for planes that take anti air damage and air vs air combat
- Notifications for units being attacked by ranged units outside of sight range no longer mention Military Unit -1
- Information in occupied city bar is now aligned properly
- Fixed cost of military hospital level 2 and 3
- The timer for inactive/abandoned AI takeover for speed games has been set to be the same (real time) as it is for normal games
- Reduced damage animation time on units that received damage to 15min
- T1 Eastern Doctrine Main Battle Tank model overhaul
- Added province links to province conquered and border violated notifications
- Support units models now have unified sizes to match scale across doctrines
Event changes
- x4 Game speed: Resources, construction, mobilisation, research and everything related to time is sped up by 4!
- Fog of war: You will now see units which are unidentified and require specific units to display the number within a stack in an area. The units which are able to identify the number in a stack are as follows:
- Special Forces - Ground
- Combat Recon Vehicle - Ground
- UAV - Ground
- AWACS and Naval AWACS - Ground and Air
- Theater Defense System - Air
- Mobile Radar - Ground and Air
- Stealth Air Superiority Fighter - Air
- ASW Helicopter - Sea
- Naval Patrol Aircraft - Naval
- Destroyer - Naval
- Attack Submarine - Naval
//The Dorado Team
Dorado Games
Conflict Of Nations
Conflict Of Nations
The post was edited 3 times, last by Yak ().