________________________________________
Introduction:
I don't know why, but people just participate to almost every game. Is this some kind of power leveling, or bot testing, multiuser? I don't know, but sometimes I find statistics like this one:
lol.jpg
I think It's one of most important problems with this game, so I prepared some ideas interrelated by each other.
Definitions:
standard =
- can't return to the scenario,
- all provinces are added to provinces lost in player stats,
- nation is controlled by ai and resets diplomatic relations,
- ai is moving units to protect holemands,
- country is leaving a coalition,
_________________________________________
Quit types:
1) "Insta" quit
Description:
Player is sure that he won't play next few days or more - he's going on holidays, he's got ban on computer, he's simply has no time for games at the moment etc. So player can quit scenario any time instantly, and do not piss off other players, probably.
Consequences:
- 1000 (?)xp lost and -1 reputation,
- standard
2) Surrender
Description:
Simply player has lost the war, so he shouldn't get any exp penalty, or be forced to keep waiting with single island province somewhere in the world to just don't get penalty for inactivity.
Conditions:
- less than 3 homeland cities left
Consequences:
- no exp or reputation penalty,
- standard
3) Inactivity
This is a higher level of sin in my opinion.
Consequences:
- 3000(?)xp and -3 to reputation,
- standard
Player reputation system:
1st place: +6
2nd place: +6
3rd place:+6
4th place: +3
5th place: +3
6th place +3
7th place +2
8th place +2
9th place +1
10th place +1
Insta quit: -1
Inactivity: -3
Max. is 10, min. is -10.
Map requirement - reputation rank:
- "Off"- no reputation requirements
- "On" - dedicated to players with reputation equal or above -3 (one big sin tolerance, or three little)
I think some maps with this parameter active should be auto-generated. How many - don't know.
No more buildings level shown to everyone:
If we have some reputation indicator, there is no need to show buildings levels in the cities to choose partners for a coalition. Aircraft recon missions should do that job - drones, spies mostly (to avoid war). And we shouldn't have that data so open for more interesting play, I guess.
Introduction:
I don't know why, but people just participate to almost every game. Is this some kind of power leveling, or bot testing, multiuser? I don't know, but sometimes I find statistics like this one:
lol.jpg
I think It's one of most important problems with this game, so I prepared some ideas interrelated by each other.
Definitions:
standard =
- can't return to the scenario,
- all provinces are added to provinces lost in player stats,
- nation is controlled by ai and resets diplomatic relations,
- ai is moving units to protect holemands,
- country is leaving a coalition,
_________________________________________
Quit types:
1) "Insta" quit
Description:
Player is sure that he won't play next few days or more - he's going on holidays, he's got ban on computer, he's simply has no time for games at the moment etc. So player can quit scenario any time instantly, and do not piss off other players, probably.
Consequences:
- 1000 (?)xp lost and -1 reputation,
- standard
2) Surrender
Description:
Simply player has lost the war, so he shouldn't get any exp penalty, or be forced to keep waiting with single island province somewhere in the world to just don't get penalty for inactivity.
Conditions:
- less than 3 homeland cities left
Consequences:
- no exp or reputation penalty,
- standard
3) Inactivity
This is a higher level of sin in my opinion.
Consequences:
- 3000(?)xp and -3 to reputation,
- standard
Player reputation system:
1st place: +6
2nd place: +6
3rd place:+6
4th place: +3
5th place: +3
6th place +3
7th place +2
8th place +2
9th place +1
10th place +1
Insta quit: -1
Inactivity: -3
Max. is 10, min. is -10.
Map requirement - reputation rank:
- "Off"- no reputation requirements
- "On" - dedicated to players with reputation equal or above -3 (one big sin tolerance, or three little)
I think some maps with this parameter active should be auto-generated. How many - don't know.
No more buildings level shown to everyone:
If we have some reputation indicator, there is no need to show buildings levels in the cities to choose partners for a coalition. Aircraft recon missions should do that job - drones, spies mostly (to avoid war). And we shouldn't have that data so open for more interesting play, I guess.
***
"We rarely recognize how wonderful it is that a person can traverse an entire lifetime without making a single really serious mistake — like putting a fork in one's eye or using a window instead of a door."
- Marvin Lee Minsky
"We rarely recognize how wonderful it is that a person can traverse an entire lifetime without making a single really serious mistake — like putting a fork in one's eye or using a window instead of a door."
- Marvin Lee Minsky
***
The post was edited 10 times, last by Efreet: more precision ().