1.) Somewhere i read asking of new maps...I agree on more maps and Africa map as continent could be interesting - also i would encourage Dorado ppl to think about Carribian map or Southeast indonesia,Asia too....Maybe...old European world from WW1 ( borders from that time )...or even to go at the 1492 ( ok maybe not exactly that time but you get my point )...
2.) And one thing bugs be over and over...
the vision of resources - why in the world that is open? masking that would be "MORE INTERESTING" - forcing you to use spys
3.) Also - if i'm premium player and i share intelligence with it - why i'm not able to liberate him? that should also be option
4.) Somehow Secret weapon lab it is useless until day 28-30...it should be upgraded to have function of research - 2 simultaneously research is ok - but it last extremly too long
( im my mind idea of labs should be used as research base for everything - not only to build troops, every lvl could reduce research for idk 0.5 - 1 % - example: lvl 1. gives you nothing, lvl 2 gives 0.2%,lvl 3 gives 0.4%,lvl 3 gives 0.6% lvl 4 gives 0.8% and lvl 5 gives 1 % boost in research for every secret lab builded that is just exaple - it would be awesome when your lvl 5 would give you 10% )
5.) Reduce construction of buildings in homeland ( only ) - as it would be more interest in gameplay itself faster development and more resources would be available to spent -size of city should have also some importance in building ( not units - that is quite ok with office recruitment ) and resources income...Or at least reduce building of recruite office, hospitals, bunkers and so....
6.) Massive war - war against more than 3 country should provide much greater penalty in morale - lots of people just goes in war because they can and they leave a province or two - attacking country should also have more penalty in morale - as I see lots of people attack 2-3 county at once especially NPC country - that would make them to build up their country more and would made them to reconsider what they already conquer and how that will affect their country - for example: a few days ago: I see Angola has conquest South Africa and immediately went on Mozambiqe and at the same time is fighting with Cameroon - that is simply too much ( if he is using gold, then it is ok by mine opinion but if he is not using it - then it is just too much...I'm not going to elaborate how much people are in war with 5-6-7 countries at one - that is why i have this idea
7.) i would like to see better resource dealing when city size comes in line - for example lvl.1 city and lvl 8 city can have same income if they have same building and morale - cant say now that i'm 100% but i did noticed that in very often ocasions are almost same - witnessed more than one that lvl 2 and lvl 6 city have same income in resource - speed of building should aslo come in account when size of city cames to math
and why we all dont start with citys lvl 1 - and then you start to upgrade it? why some of them start with lvl 6-5 even 7 i saw on some ocasions
that much from me for now....
2.) And one thing bugs be over and over...
the vision of resources - why in the world that is open? masking that would be "MORE INTERESTING" - forcing you to use spys
3.) Also - if i'm premium player and i share intelligence with it - why i'm not able to liberate him? that should also be option
4.) Somehow Secret weapon lab it is useless until day 28-30...it should be upgraded to have function of research - 2 simultaneously research is ok - but it last extremly too long
( im my mind idea of labs should be used as research base for everything - not only to build troops, every lvl could reduce research for idk 0.5 - 1 % - example: lvl 1. gives you nothing, lvl 2 gives 0.2%,lvl 3 gives 0.4%,lvl 3 gives 0.6% lvl 4 gives 0.8% and lvl 5 gives 1 % boost in research for every secret lab builded that is just exaple - it would be awesome when your lvl 5 would give you 10% )
5.) Reduce construction of buildings in homeland ( only ) - as it would be more interest in gameplay itself faster development and more resources would be available to spent -size of city should have also some importance in building ( not units - that is quite ok with office recruitment ) and resources income...Or at least reduce building of recruite office, hospitals, bunkers and so....
6.) Massive war - war against more than 3 country should provide much greater penalty in morale - lots of people just goes in war because they can and they leave a province or two - attacking country should also have more penalty in morale - as I see lots of people attack 2-3 county at once especially NPC country - that would make them to build up their country more and would made them to reconsider what they already conquer and how that will affect their country - for example: a few days ago: I see Angola has conquest South Africa and immediately went on Mozambiqe and at the same time is fighting with Cameroon - that is simply too much ( if he is using gold, then it is ok by mine opinion but if he is not using it - then it is just too much...I'm not going to elaborate how much people are in war with 5-6-7 countries at one - that is why i have this idea
7.) i would like to see better resource dealing when city size comes in line - for example lvl.1 city and lvl 8 city can have same income if they have same building and morale - cant say now that i'm 100% but i did noticed that in very often ocasions are almost same - witnessed more than one that lvl 2 and lvl 6 city have same income in resource - speed of building should aslo come in account when size of city cames to math
and why we all dont start with citys lvl 1 - and then you start to upgrade it? why some of them start with lvl 6-5 even 7 i saw on some ocasions
that much from me for now....