Howdie all, has been quite a while l since I made a post like this!
So after some recent in game experiences, and some discussions with others, I decided to fire ahead and suggest these changes for the game.
It is largely an addition of a new Infantry unit(s), as well as an overhaul of special forces .. to make them, "special".
Please be sure to leave your thoughts below, love to hear what others think
Part 1) Mountaineers
Part 2A) Air Assault Adjustment to timing mechanism
Part 3) Special Forces
Part 3A) Maritime Frogmen
Part 3B) Army Commandos
Part 1) Mountaineers
Mountain ranges are of strategic importance in many scenarios, and are a very difficult terrain to fight in. In almost every army, there are specialized forces for Mountaineering warfare. Like Marines and the Water, Mountaineers are specialized in Mountains. The game currently lacks a dedicated Infantry for Mountain Operations, Special Forces are indeed very effective in Mountain Terrain, however a dedicated Infantry unit, with the capture ability is needed. Below I have made an initial level 1 unit card for Mountaineers/Alpine forces. This was a rough initial draft, and will need to be adjusted.
(I may make a rough unit card draft later on)
Part 2A) Adjustment to Air Assault Feature
The 1 hour disembarking mechanism for Air Assault Forces, greatly brought a much needed balance to the unit. However, It can can be a nuisance at times, and in many cases, makes Air Assualt forces slower than ground forces. My Proposal, is to give the option to players, to have the Air Assault Infantry have a 1 hour Embarkment and 90 second disembarkment. Or a 90 Second Embarkment and a 1 hour Disembarkment. Giving players better flexibility, without sacrifising the balance to the unit.
Part 3) Special Forces
Make Special Forces more unique, and limited the amount. In reality Special Forces should be a rarer unit a "special" unit.
Proposal: Maritime Special Forces/Frogmen
Ontop of current special forces abilities/stats
Proposal: Commandos/Special Forces
Ontop of current abilities/stats
Alternatively just add as many of these features to existing special forces, in particular the stealth in coastal waters and stealth disembarking.
Display Spoiler
So after some recent in game experiences, and some discussions with others, I decided to fire ahead and suggest these changes for the game.
It is largely an addition of a new Infantry unit(s), as well as an overhaul of special forces .. to make them, "special".
Please be sure to leave your thoughts below, love to hear what others think
Part 1) Mountaineers
Part 2A) Air Assault Adjustment to timing mechanism
Part 3) Special Forces
Part 3A) Maritime Frogmen
Part 3B) Army Commandos
Part 1) Mountaineers
Mountain ranges are of strategic importance in many scenarios, and are a very difficult terrain to fight in. In almost every army, there are specialized forces for Mountaineering warfare. Like Marines and the Water, Mountaineers are specialized in Mountains. The game currently lacks a dedicated Infantry for Mountain Operations, Special Forces are indeed very effective in Mountain Terrain, however a dedicated Infantry unit, with the capture ability is needed. Below I have made an initial level 1 unit card for Mountaineers/Alpine forces. This was a rough initial draft, and will need to be adjusted.
(I may make a rough unit card draft later on)
Part 2A) Adjustment to Air Assault Feature
The 1 hour disembarking mechanism for Air Assault Forces, greatly brought a much needed balance to the unit. However, It can can be a nuisance at times, and in many cases, makes Air Assualt forces slower than ground forces. My Proposal, is to give the option to players, to have the Air Assault Infantry have a 1 hour Embarkment and 90 second disembarkment. Or a 90 Second Embarkment and a 1 hour Disembarkment. Giving players better flexibility, without sacrifising the balance to the unit.
Part 3) Special Forces
Make Special Forces more unique, and limited the amount. In reality Special Forces should be a rarer unit a "special" unit.
- Make Special Forces Limited in the same way seasonal units are limited by numbers (perhaps tie it to size of a nation)
Proposal: Maritime Special Forces/Frogmen
Ontop of current special forces abilities/stats
- Ability to travel in Coastal Waters as Stealth
- Level 1 Amphibious Landing Ability
- Stealth when Disembarking
- Terrain Bonus for Jungle, Tundra and Urban
Proposal: Commandos/Special Forces
Ontop of current abilities/stats
- Paradrop ability from mentioned above (Stealth style)
- Ability to see secret buildings when beside/in an enemy city
- Terrain Bonus for Mountains, Woodland and Urban
Alternatively just add as many of these features to existing special forces, in particular the stealth in coastal waters and stealth disembarking.
/spoiler]
The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants
- Thomas Jefferson
Underlying most arguments against the free market is a lack of belief in freedom itself.
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Know your enemy and know yourself and you can fight a hundred battles without disaster.
- Sun Tzu
- Thomas Jefferson
Underlying most arguments against the free market is a lack of belief in freedom itself.
- Milton Friedman
Know your enemy and know yourself and you can fight a hundred battles without disaster.
- Sun Tzu
The post was edited 1 time, last by Oceanhawk ().