Zemunelo wrote:
If you attack with your mixed stack and only your cruisers fire, after the attack your frigates can fire alone if you take them out of the stack?
Maybe I am wrong but I think I tried it.
Frigate / Cruiser Combination
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no they can't because they have that 1h cooldownI am The Baseline for opinions
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Kalrakh wrote:
No, every unit keeps their range.
Though if a unit with a bigger range fires, units with smaller range will lose their attack and deal no damage.
I am the best player of this game that was and ever will be -
Do not forget, the movement speed is indeed limited by the slowest unit in the stack.
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I recommend you stick to stacks of 5 Cruisers with 3+ Frigates tailing close behind for a large AA/Anti-Missile umbrella.
Then if you have the resources, build a few subs to tag along with your fleet.
You can have several of these fleets. -
dont rely on ranged AA
pointdefense is where it's atI am The Baseline for opinions -
Teburu wrote:
dont rely on ranged AA
pointdefense is where it's at
If you're talking about ship-ship cruise missile warfare :
Cruise Missile Max HP = 14
3 Frigates and 2 Cruisers = 14 Missile Point Defense Damage
- 14 PD does not guarantee 14 damage to a missile (Sometimes is can be 13.9 etc)
- If that fleet is damaged it no longer has 14 PD
So you would need a stack of 4 Frigates and 1 Cruiser to be half-safe from Cruise Missiles, only problem is now you are not safe from enemy ships.
Edit: Cruise Missiles have 15 HPThe post was edited 1 time, last by Wade97Wade ().
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737373elj wrote:
DOA70 wrote:
What turned out to be effective was a fleet of sub hunting helicopters. Turns out they are also very effective at attacking ships too once you research them to lvl 5.
I couldn't use subs cuz the country I started with was basically land-locked -
Wade97Wade wrote:
Teburu wrote:
dont rely on ranged AA
pointdefense is where it's at
If you're talking about ship-ship cruise missile warfare :
Cruise Missile Max HP = 14
3 Frigates and 2 Cruisers = 14 Missile Point Defense Damage
- 14 PD does not guarantee 14 damage to a missile (Sometimes is can be 13.9 etc)
- If that fleet is damaged it no longer has 14 PD
So you would need a stack of 4 Frigates and 1 Cruiser to be half-safe from Cruise Missiles, only problem is now you are not safe from enemy ships.
Edit: Cruise Missiles have 15 HP
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Just have a second fleet with frigates nearby, though subs will kill such a fleet with ease
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Kalrakh wrote:
Just have a second fleet with frigates nearby, though subs will kill such a fleet with ease
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DOA70 wrote:
Kalrakh wrote:
Just have a second fleet with frigates nearby, though subs will kill such a fleet with ease
It the same with all elite units and officers, build as many as possible before upgrading, or they get more and more expensive.
Frigs and subs will get wrecked easily by choppers though. -
Kalrakh wrote:
DOA70 wrote:
Kalrakh wrote:
Just have a second fleet with frigates nearby, though subs will kill such a fleet with ease
Frigs and subs will get wrecked easily by choppers though.
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